Mod won't install
LockManipulator opened this issue ยท 3 comments
Not sure what "Copy the contents of the Vanilla archive into the JAR file as per usual. " means as you can't drag files into another file to combine them. I'm trying to install it on client side only so I use the vanilla zip file right? It's just filled with a bunch of random files and no JAR file. I tried to drag and drop them onto the Forge JAR file but that did nothing. I tried using just the Forge version and I can get into the game with no problems but if I create the folders and add the level.dat and Fortress.dat files in, then I get java.lang.NullPointerException as an error.
EDIT: Using the Forge version, it works on single player but changing the config to keep cache doesn't work. I go into single player world and load the structure (in this case, a nether fortress), then I exit the single player world, go into the multiplayer world at the same location, and nothing happens when I press the key to show the bounding box.
I assume you set the keep cache and then reloaded Minecraft? What might make more sense is to grab the dat files from the singleplayer world and use these when connecting to the multiplayer server. Have a look at the minecraft log for details of where it looks for the local structures.
For details on how to apply the mod to your vanilla version, take a look at the forum post here: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/2345401-bounding-box-outline-reloaded-mod-for-minecraft-1?comment=192
The keep cache is an option that gets very little use so gets very little testing - offline dat files is the way to go. If you get exceptions perhaps you could copy the full stack trace rather than just the exception type - without the stack trace I'd be looking for a needle in a needle stack.