Bounding Box Outline Reloaded

Bounding Box Outline Reloaded

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Rendering errors in fabulous mode

Ranlajetech opened this issue · 4 comments

commented

The outlines of Slime Chunks and some other structures are rendered strangely in fabulous mode.

Affects Version:{
BBOR: BBOutlineReloaded-2.2-1.16.1-fabric,
Fabric: fabric-loader-0.9.0+build.204-1.16.1,
Minecraft: 1.16.1
}

2020-07-20_11 48 31
2020-07-20_13 19 22
2020-07-20_13 19 41

As a comparison, this is the render in 'Fancy' mode:

2020-07-20_13 39 53

commented

This is much better in 2.3 release...

commented

The issue mentioned before has been resolved.

However, there are still some problems. The "fill" of "Slime Chunks" rendered incorrectly in fabulous mode.

Looking aside in fancy:
away_fancy

In fabulous("fill" is on, just not rendered):
away_fabulous

When I flying trough the border, only part of it is rendered:
in_fabulous

Other Borders also have the same problem.


Affects Version: {
BoundingBoxOutlineReloaded: 2.3-1.16.2-fabric
Minecraft: 1.16.2
Fabric Loader: 0.9.2+build.206-1.16.2
Fabric API: fabric-api-0.19.0+build.398-1.16
}

commented

Yeah the fill is something I’m aware of. Not a lot I can do.

commented

masady's MiniHUD doesn't have this problem in Fabulous! mode though, so it is possible to get opacity levels in that rendering mode. (If you see the slime chunk all opaque in MiniHUD, it's because you have to set the alpha level of the slimeChunkOverlayColor to something other than 0xFF20F020, something more reasonable like 0x8020F020).