Gazebo not spawning with Farmer's Delight
Alcates opened this issue ยท 5 comments
Bug Report
Observed Behaviour
What happened: Bounty boards and their associated gazebo structures are not spawning in any generated worlds. The console log is reporting "Couldn't parse loot table bountiful:blocks/bountyboard" upon world start, which I believe to be the issue.
Crash log: https://pastebin.com/aiFDauAt
Expected Behaviour
What should have happened: At least a few of the dozens of villages generated should have contained bounty board structures and the aforementioned error should not have appeared in the log.
Minimal setup needed to reproduce
- Forge version: 36.0.58
- Bountiful version: 3.3.1
- Other mods: It's a whole pack of ~115 mods and I haven't determined if one of them is to blame. Mod list may be provided upon request.
Steps to reproduce
How to recreate this:
- Generate world
- Locate village
I'm going to close this, since it sounds like Farmer's Delight interfering with existing jigsaw pools.
It's definitely not that, unfortunately, that error just shows up because I don't provide any Json ops for when bounty board loot drops.
Please generate a world and locate a village, then quit and provide a full log! It would be much appreciated :^) Then I can view the entire log for errors, as well as your mod list.
2021-03-24-2.log.gz
There's the full log. (Manually debug-crashed to generate the log file.)
Race to Ascension-2.1.zip
Here's the pack export.
i was having the same problem and i believe farmer's delight is the issue. removing the mod entirely seemed to make the gazeboes spawn again. although going into the config for farmer's delight and setting "cropsonvillagehouseloot" to false seemed to fix the issue for me.
#World generation
[world]
#Generate crop items on Village houses (all biomes)
cropsOnVillageHouseLoot = false
Ah, that might make some sense. Since I just insert into the existing village pools (the gazebo counts as a village "house") it may be best to report this on their issue tracker. It sounds like they might be making some assumptions about the houses, or trying to run some code that doesn't work on the gazebos.