Melee Weapons Checklist
JMilamber opened this issue ยท 1 comments
BattleAxe: (DerToaster)
- can be thrown 4 blocks [thrust and velocity stuff]
- entity sprite of the battleaxe spins slowly forwards as it flies through the air
- sticks into a wall like an arrow
- plays deeper pitched trident noise for the wide blade 'whoosh'
- flies back to the player if it hits an enemy while enchanted with 'loyalty'
- battleaxe spins back to the player when returning the same way it was thrown
- can smash down wooden doors if gold/wood/stone/iron
- can smash down iron doors if diamond/netherite
- throw has a 5-second cooldown
Spear: (DerToaster)
- reach = +1
- can be thrown 12 blocks [thrust and velocity stuff]
- entity sprite of the spear flies forwards enemies
- sticks into a wall like an arrow
- uses trident throw sound
- flies back to the player if it hits an enemy while enchanted with 'loyalty'
- flies tip pointed at the player in a return flight
- no cooldown on throw
Dagger: (DerToaster)
- reach = -1
- can be thrown 8 blocks [thrust and velocity stuff]
- entity sprite of the dagger spins forwards as it flies through the air
- sticks into a wall like an arrow
- plays 'weapon_toss' .ogg which needs to be trimmed to remove the delay
- flies back to the player if it hits an enemy while enchanted with 'loyalty'
- dagger does not spin and instead flies tip to point at the player in a return flight
- no cooldown on throw
Flail: (DerToaster)
- can be thrown 6 blocks [thrust and velocity stuff] in a straight line
- entity sprite of the flail flies forwards enemies
- bounces off walls
- no cooldown on throw
- has a line of chain texture behind it
- flail does melee damage by left-clicking as well
Halberd:
- reach= +2
- right click to activate guard [resistance]
- resistance 1 for wood/gold/stone
- resistance 2 for iron/diamond
- resistance 3 for netherite
- guard only works if halberd remains in hand
- swapping hands end the effect
- effect lasts 10 seconds with a 20 second cooldown after it ends
- if hands are swapped, remaining time is added to cooldown [max 30]
- consumes 10 durability
Mace: (Jodi - 1.18)
- charge by holding right-click until max [3 seconds]
- release to perform AoE smash
- damage is based on the crit damage of the tier of the weapon
- 30-second cooldown upon use
- does not break blocks
- deals knockback to push away enemies [4 blocks]
- consumes 10 durability