Brass's Armory

Brass's Armory

55.3k Downloads

Ranged Weapons Checklist

JMilamber opened this issue ยท 1 comments

commented

Bombs: (@jodlodi )

  • right-click to light fuse
  • right-click again to throw
  • animation begins when the fuse is lit
  • animation is 3 seconds long
  • explosion is a 2x2 sphere [2x2 center with a 2x2 on each side]
  • bomb slides along the ground [if it can be animated to roll as it slides that'd be awesome]
  • sticky bomb sticks to walls
  • bouncy bomb bounces off walls, accelerating on each bounce
  • bomb can blow up in hand if not thrown
  • does not collide with mobs, only solid surfaces
  • bomb will not break tiles underwater

Boomerang: @jodlodi

  • right-click and hold to charge (The longer the charge, the further the throw)
  • release to throw [hold time effects distance like a bow with a min and max]
  • boomerang falls to the ground with a charge less than 0.5 seconds
  • spins as it flies and returns to the player
  • hits enemies and continues flight through
  • can fly through waterfalls and lava falls [takes 1 durability for every tick in lava]
  • can miss the player and stick into the ground if they move when it's close
  • default= boomerang returns to slot unless the slot is taken, then it goes to the next slot
  • loyalty= always returns to slot once it stops moving even if player moves out of the way
  • falls to the ground if inventory is full
  • will go into off-hand if the slot is only one open
  • can be thrown from both hands [not 2 at once]
  • block interaction [To Be Determined]
  • melee damage does 3 durability
  • throw does 1 durability
  • can be thrown underwater if enchanted with Aqua Affinity
  • QuickCharge Enchant [default charge time= 2 seconds, QC1= 1 second, QC2= half second]
  • Flaming Boomerang sets off TNT

Musket: (@jodlodi):
(check the video I don't have a list for this yet)

Blunderbuss (@jodlodi):
(check the video I don't have a list for this yet)

commented

Fully implemented