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Ranged Weapons Checklist
JMilamber opened this issue ยท 1 comments
Bombs: (@jodlodi )
- right-click to light fuse
- right-click again to throw
- animation begins when the fuse is lit
- animation is 3 seconds long
- explosion is a 2x2 sphere [2x2 center with a 2x2 on each side]
- bomb slides along the ground [if it can be animated to roll as it slides that'd be awesome]
- sticky bomb sticks to walls
- bouncy bomb bounces off walls, accelerating on each bounce
- bomb can blow up in hand if not thrown
- does not collide with mobs, only solid surfaces
- bomb will not break tiles underwater
Boomerang: @jodlodi
- right-click and hold to charge (The longer the charge, the further the throw)
- release to throw [hold time effects distance like a bow with a min and max]
- boomerang falls to the ground with a charge less than 0.5 seconds
- spins as it flies and returns to the player
- hits enemies and continues flight through
- can fly through waterfalls and lava falls [takes 1 durability for every tick in lava]
- can miss the player and stick into the ground if they move when it's close
- default= boomerang returns to slot unless the slot is taken, then it goes to the next slot
- loyalty= always returns to slot once it stops moving even if player moves out of the way
- falls to the ground if inventory is full
- will go into off-hand if the slot is only one open
- can be thrown from both hands [not 2 at once]
- block interaction [To Be Determined]
- melee damage does 3 durability
- throw does 1 durability
- can be thrown underwater if enchanted with Aqua Affinity
- QuickCharge Enchant [default charge time= 2 seconds, QC1= 1 second, QC2= half second]
- Flaming Boomerang sets off TNT
Musket: (@jodlodi):
(check the video I don't have a list for this yet)
Blunderbuss (@jodlodi):
(check the video I don't have a list for this yet)