Golem Undamageable unless Shifting - MOD CONFLICT (Domestic Innovation)
Tyriant opened this issue ยท 7 comments
Describe the bug
Using any weapons on the Land Tower Golem is totally ineffective, unless holding shift (or other sneak key), which is annoying, and makes the fight very un-fun
To Reproduce
Things needed to reproduce the behavior:
- Mods:
**Alex's Mobs
sbom_xela
alexsmobs-1.17.4.jar
AppleSkin
squeek502
appleskin-forge-mc1.18-2.4.0.jar
Architectury API (Forge)
shedaniel
architectury-3.7.37.jar
Brass's Armory
brass_mccrafty
brass_armory-1.18.1-1.5-alpha.jar
BrassAmber BattleTowers
sMilamber
BrassAmberBattleTowers-1.18.1-2.0.2.jar
Castle in the Sky
songxia23
castle_in_the_sky-1.18.1-0.4.0.jar
Chunk Animator
Lumien231
ChunkAnimator-1.18-1.3.3.jar
Chunk Loaders
SuperMartijn642
chunkloaders-1.1.11-mc1.18.jar
Citadel
sbom_xela
citadel-1.10.10-1.18.jar
Cloth Config API (Forge)
shedaniel
cloth-config-6.2.57-forge.jar
Comforts (Forge)
TheIllusiveC4
comforts-forge-1.18.1-5.0.0.2.jar
Create
simibubi
create-mc1.18.1_v0.4f.jar
Curios API (Forge)
TheIllusiveC4
curios-forge-1.18.1-5.0.6.2.jar
Domestication Innovation
sbom_xela
domesticationinnovation-1.1.0-1.18.1.jar
Drink Beer (Forge)
Lekavar
drinkbeer-v2.3.5 for 1.18.1.jar
Dungeon Crawl
xiroc_
DungeonCrawl-1.18.1-2.3.7.jar
Dungeons Enhanced
Valarauko9
dungeons_enhanced-1.18.1-3.0.jar
Dynamic Lights
atomicstrykergrumpy
dynamiclights-1.18.5.jar
DynamicRegistries
silverminer007
dynamicregistries-1.18.1-1.0.0.jar
Eating Animation [Forge]
matyrobbrt
eatinganimation-1.18.1-2.0.1.jar
Effective (Forge)
BottomTextDanny
effective_for_forge-1.001.jar
Enchantment Descriptions
DarkhaxDev
EnchantmentDescriptions-Forge-1.18.1-9.0.13.jar
Enhanced Celestials - Blood, Blue, & Harvest (Super) Moons
Corgi_Taco
enhancedcelestials-2.0.9-1.18.jar
Falling Leaves (Forge)
Cheaterpaul
Fallingleaves-1.18.1-1.3.1.jar
FancyMenu [Forge]
Keksuccino
fancymenu_forge_2.6.4_MC_1.18-1.18.1.jar
Farmer's Delight
vectorwing
FarmersDelight-1.18.1-1.0.3.jar
Flywheel
jozufozu
flywheel-forge-1.18-0.6.1.jar
GeckoLib
ThanosGecko
geckolib-1.18-forge-3.0.11.jar
Guard Villagers
almightytallestred
guardvillagers-1.18.1.4.0.jar
Habitat
schnappdragon
habitat-1.1.2.jar
Hexerei
JoeFoxe
hexerei-0.1.14.jar
Improved Mobs
flemmli97
improvedmobs-1.18.1-1.10.3-forge.jar
InsaneLib
Insane96MCP
InsaneLib-1.4.3-mc1.18.1.jar
Jousting
stepcros
jousting-1.18.0-v1.0.5.jar
Just Enough Golems
zKryle
JustEnoughGolems - 2.2 Magma Release 1.18.1 Crash Fix.jar
Just Enough Items (JEI)
mezz
jei-1.18.1-9.4.1.172.jar
Konkrete [Forge]
Keksuccino
konkrete_forge_1.3.3_MC_1.18-1.18.1.jar
L_Ender 's Cataclysm
mcl_ender
Cataclysm-0.16.jar
Lazy DataFixerUpper(LazyDFU) [FORGE]
Corgi_Taco
lazydfu-1.0-1.18+.jar
Locksmith
moonflowerteam
locksmith-forge-1.0.1+1.18.1.jar
Mahou Tsukai
stepcros
mahoutsukai-1.18.1-v1.34.8.jar
Malum
sammysemicolon
malum-1.18.1-1.2.2.jar
Map Atlases [Forge]
lilypuree
Map Atlases-forge-1.18.1-2.0.0.jar
mutil
mickelus
mutil-1.18.1-4.4.0.jar
Not Enough Animations
tr9zw
notenoughanimations-forge-1.5.0-mc1.18.2.jar
Occultism
kli_kli
occultism-1.18.1-1.26.9.jar
Off Hand Combat [Forge]
Awekyuwusu
off-hand-combat-0.0.3-forge.jar
Patchouli
Vazkii
Patchouli-1.18.1-65.jar
Pollen
moonflowerteam
pollen-forge-1.3.1+1.18.1.jar
Progressive Bosses
Insane96MCP
ProgressiveBosses-3.5.4-mc1.18.1.jar
Rare Ice (Forge/Fabric)
shedaniel
rare-ice-0.4.0.jar
Relics
SSKirillSS
relics-0.3.4.1.jar
Ring of Repair [FORGE]
kwpugh
RingOfRepair-Forge-1.18.1-1.4.4.jar
Roots Classic
Lothrazar
RootsClassic-1.18.1-1.1.19.jar
Selene Lib
MehVahdJukaar
selene-1.18-1.13.2.jar
Serene Seasons
TheAdubbz
SereneSeasons-1.18.1-6.0.0.10-universal.jar
Shrines Structures
silverminer007
Shrines-1.18.1-3.0.0-Beta22.jar
Shutup Experimental Settings!
Corgi_Taco
shutupexperimentalsettings-1.0.4-1.18+.jar
Skin Layers 3D (Fabric/Forge)
tr9zw
3dskinlayers-forge-1.4.2-mc1.18.2.jar
Snowy Spirit
MehVahdJukaar
snowyspirit-1.18-1.1.0.jar
Stoneholm, Underground Villages (Forge)
TheGrimsey
stoneholm-1.4.1.jar
Structure Gel API
ModdingLegacy
structure_gel-1.18.1-2.1.3.jar
SuperMartijn642's Config Lib
SuperMartijn642
supermartijn642configlib-1.0.9-mc1.18.jar
SuperMartijn642's Core Lib
SuperMartijn642
supermartijn642corelib-1.0.16b-mc1.18.jar
Supplementaries
MehVahdJukaar
supplementaries-1.18.1-1.2.5.jar
SwingThroughGrass
exidex
swingthroughgrass-1.18.1-1.8.0.jar
TenshiLib
flemmli97
tenshilib-1.18.1-1.6.1-forge.jar
Tetra
mickelus
tetra-1.18.1-4.8.1.jar
The Undergarden
Quek04
The_Undergarden-1.18.1-0.6.3.jar
Tumbleweed
bconv
tumbleweed-1.18-0.4.11.jar
Village Artifacts
Lothrazar
villagertools-1.18-1.0.2.jar
Water Strainer
Ruuubi
WaterStrainer-1.18-12.1.0.jar
Wither Skeleton Totem
Barribob
Wither Totems [Forge]-0.3.1.jar
YUNG's API (Forge)
YUNGNICKYOUNG
YungsApi-1.18.1-Forge-26.jar
YUNG's Better Dungeons (Forge)
YUNGNICKYOUNG
BetterDungeons-Forge-1.18.1-1.0.1.jar
YUNG's Better Mineshafts (Forge)
YUNGNICKYOUNG
BetterMineshafts-Forge-1.18.1-1.0.jar
YUNG's Better Strongholds (Forge)
YUNGNICKYOUNG
BetterStrongholds-Forge-1.18.1-1.0.2.jar
YUNG's Bridges (Forge)
YUNGNICKYOUNG
YungsBridges-Forge-1.18.1-1.0.jar
YUNG's Extras (Forge)
YUNGNICKYOUNG
YungsExtras-Forge-1.18.1-1.0.jar**
(Copy and pasted from forge app because I'm lazy)
- Minecraft 1.18.1, Forge 39.1.0
- 2.0.2
- No, but I plan too.
- Singleplayer
- OS: Windows
Expected behavior
Land Tower Golem takes damage normally
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Add any other context about the problem here.
Try removing Progressive Bosses Mod, I believe I may have encountered this before in 1.16.5 with the mod
.
Other than that I don't know.
100% a mod conflict of some kind, just have to figure out which mod...
You might also try removing any combat-altering mods you have one by one to see if the conflict is with one of them.
I removed Progressive bosses, didn't change anything. I also removed Off-Hand Combat, but didn't make a difference. Might go through the mods one by one soon if I have time.
Another thought, maybe try removing Domestic Innovation?
They're code shouldn't be affecting the Golems since the Golems are enemies and not tame-able but it's the only other mod that changes mob ai code.
This is still a problem. Any chance this could be resolved by either you, or the Domestic Innovation developers?