
[Bug] Create a world then crashed | LootModifierManager issue
DeliciousBread481 opened this issue · 2 comments
crash because Can not retrieve LootModifierManager until resources have loaded once.
and I found this just before the first LootModifierManager Error
[152月2025 21:08:25.562] [Server thread/DEBUG] [mixin/]: Mixing LootParamsAccessor from brewinandchewin.mixins.json into net.minecraft.world.level.storage.loot.LootParams [152月2025 21:08:25.563] [Server thread/DEBUG] [mixin/]: Mixing StoreLootParamsMixin$LootParamsMixin from brewinandchewin.mixins.json into net.minecraft.world.level.storage.loot.LootParams
when I remove BrewinAndChewin,then the world creating have no problem
Hi, this isn't us. If you isolate BnC in an instance, it will not do this.
That line is simply logic to make sure a part of a loot condition (for the Keg temperature advancement) works.
Could you potentially binary search to find who it actually is and report to them?
The binary search is a way of finding a faulty thing among a lot of other things, without having to remove the things one-by-one.
This is useful for finding a broken mod among hundreds of mods, without having to spend time testing the mods one-by-one.
The procedure is simple:
- Remove half of the existing things, and put them aside.
- Run the program / game.
- Does the issue still exist?
- If YES: Repeat from step 1 with the current things.
- IF NO: Swap out the current things with the ones set aside, and repeat from step 1.
- Repeat this process until the problematic thing/s have been found.
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