
Can't use KubeJS custom fluid as fluid output
BigSneezus opened this issue ยท 3 comments
trying to make a brewin n' chewin fermenting recipe using event.custom in kubeJS
it came up when i first wrote it out. the recipe was showing up in game and all, but filling the keg with ingredients wouldnt start the process.
i restarted the game, and now the recipe doesn't show up at all, when the output is my custom fluid. Input works fine, just output throws a fuss, and just for kegs. i can output on say a create mixer from createJS just fine.
the script definitely runs, i run a recipe removal earlier in the script and that is still working. just if i try to put my kubejs fluid it will not show the recipe
no immedietly visible errors i can find, and kubes logs don't show anything that points the right way.
i've recreated the issue on two instances, one with my full modlist and another with a much more curated list using the same scripts. also seems to happen with a datapack as well. second attached image shows two recipes, one loaded by kube and the other by datapack.
further digging has shown that the recipe exists, and is craftable, just not showing up in JEI.
recipes DO show up in EMI. i disabled EMI after finding the new recipes in there and the old recipes would suddenly show in JEI like nothin happened, but new recipes still wouldn't appear occasionally. just moving over to EMI for now i think, and whatever this has been has been wildly inconsistent, so idk what replicating it will be like.