[Bug]: Bosses not getting disabled via datapack
Wolfstar1010 opened this issue ยท 6 comments
Describe the bug you're experiencing
Maybe I'm not doing this right, I tried to disable bosses via datapack as well as add custom bosses. The custom bosses work great! The ones I attempted to disable still spawn in the world.
Reproducability
I set up the datapack, transferred in all the files for existing bosses and cleared out their spawn chest locations (those are blank now).
Mod up to date
- Before submitting this issue I updated to the newest version and reproduced it
Minecraft version
1.19.2
Modloader version
Forge
Logs and Datapacks
https://gist.github.com/Wolfstar1010/f4762048a9d03584eb838eaaf1b84387
Please upload your datapack as zip, so I can see if paths etc are set correctly. Are you using some mod to globally load datapacks? or do you use vanilla's world folder
We are using Paxi. This datapack has a lot of stuff in it but you should find brutalbosses in the data folder. I'm wondering if maybe the formatting I tried to remove them wasn't right? Should I try removing the entire "spawnatchest" section?
I added two bosses myself so far - the freakager and spiritcaller. Those are spawning at the right chests so I know that the datapack itself is working. Just for some reason the other bosses are still spawning at their various chests.
Oh gosh that explains a few things actually. I'll give it a try later and let you know. Thanks!
ah that explains it, do not use paxi use global datapacks instead, paxi uses a wrong loading order causing mod resource to be loaded after datapacks and thus overwriting the datapack things