Brutal Bosses - Custom Bosses[Forge/Fabric]

Brutal Bosses - Custom Bosses[Forge/Fabric]

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[Bug]: Bosses not getting disabled via datapack

Wolfstar1010 opened this issue ยท 6 comments

commented

Describe the bug you're experiencing

Maybe I'm not doing this right, I tried to disable bosses via datapack as well as add custom bosses. The custom bosses work great! The ones I attempted to disable still spawn in the world.

Reproducability

I set up the datapack, transferred in all the files for existing bosses and cleared out their spawn chest locations (those are blank now).

Mod up to date

  • Before submitting this issue I updated to the newest version and reproduced it

Minecraft version

1.19.2

Modloader version

Forge

Logs and Datapacks

https://gist.github.com/Wolfstar1010/f4762048a9d03584eb838eaaf1b84387

commented

Please upload your datapack as zip, so I can see if paths etc are set correctly. Are you using some mod to globally load datapacks? or do you use vanilla's world folder

commented

Ender Eye Loot Tweaks.zip

We are using Paxi. This datapack has a lot of stuff in it but you should find brutalbosses in the data folder. I'm wondering if maybe the formatting I tried to remove them wasn't right? Should I try removing the entire "spawnatchest" section?

I added two bosses myself so far - the freakager and spiritcaller. Those are spawning at the right chests so I know that the datapack itself is working. Just for some reason the other bosses are still spawning at their various chests.

commented

Oh gosh that explains a few things actually. I'll give it a try later and let you know. Thanks!

commented

ah that explains it, do not use paxi use global datapacks instead, paxi uses a wrong loading order causing mod resource to be loaded after datapacks and thus overwriting the datapack things

commented

Looks like global datapacks is fabric only? Would open loader work better?

commented

image
there is versions for all mod loaders