BucketLib

BucketLib

6M Downloads

[Question]: Bucket Clipping

crispytwig opened this issue ยท 9 comments

commented

Minecraft Version

1.20.1

Forge Version

47.2.0

Mod Version

N/A

Modpack or other Mod

Naturalist

Describe the Issue

We've been using your bucket models and such for a while, but I recently changed the overlay texture of the Snail Bucket and it is now having clipping issues. Have you run into this, and how can we fix it?

Kind regards,

Logs

No response

Do you use any performance-enhancing mods (e.g. OptiFine)?

No response

commented

@crispytwig Yes, I have run into clipping issues with other mods. It should be a Forge issue at the "forge:item/default" model, because the vanilla item model does not have the clipping issues, as fas as I know. Maybe changing the parent to "item/generated" could fix the issue for your model?!

commented

I saw, that your model already using the vanilla model as parent. Then maybe there is a Vanilla bug?! Another workaround could be, to cut out the clipping pixels from the lower_bucket texture, but you are using the lower bucket also for other textures...

commented
commented

I saw, that your model already using the vanilla model as parent. Then maybe there is a Vanilla bug?! Another workaround could be, to cut out the clipping pixels from the lower_bucket texture, but you are using the lower bucket also for other textures...

If I make a custom texture specifically for our Snail Bucket and don't edit the positions/textures of the overlay, would it still be good for your mod?

commented

Important for my mod is, that there is a texture of the bucket content and it is seperated from the texture of the bucket. (See here: https://github.com/cech12/BucketLib/wiki/Developer-Guide#textures)

I saw that you are adding multiple colors to your snail and the textures. This is not supported by my mod yet^^ Maybe I find a dynamic way to support such buckets by reading the original model files, but for now I would need one snail texture assets/YOURMOD/textures/item/bucket_content/snail.png which is used for every snail.

commented

Important for my mod is, that there is a texture of the bucket content and it is seperated from the texture of the bucket. (See here: https://github.com/cech12/BucketLib/wiki/Developer-Guide#textures)

I saw that you are adding multiple colors to your snail and the textures. This is not supported by my mod yet^^ Maybe I find a dynamic way to support such buckets by reading the original model files, but for now I would need one snail texture assets/YOURMOD/textures/item/bucket_content/snail.png which is used for every snail.

So as long as the snail textures are there and normal, the bucket texture does not matter and I can edit it how I please, yes?

commented

Yes, the bucket texture is not used by my mod. Only the content texture :)

commented

Using this mod could also fix the z-fighting issue: https://www.curseforge.com/minecraft/mc-mods/model-gap-fix

commented

Yes, the bucket texture is not used by my mod. Only the content texture :)

Thanks! I'll just make my own bucket texture for the Snail Bucket then. Have a good one!