[Question]: Bucket Clipping
crispytwig opened this issue ยท 9 comments
Minecraft Version
1.20.1
Forge Version
47.2.0
Mod Version
N/A
Modpack or other Mod
Naturalist
Describe the Issue
We've been using your bucket models and such for a while, but I recently changed the overlay texture of the Snail Bucket and it is now having clipping issues. Have you run into this, and how can we fix it?
Kind regards,
Logs
No response
Do you use any performance-enhancing mods (e.g. OptiFine)?
No response
@crispytwig Yes, I have run into clipping issues with other mods. It should be a Forge issue at the "forge:item/default" model, because the vanilla item model does not have the clipping issues, as fas as I know. Maybe changing the parent to "item/generated" could fix the issue for your model?!
I saw, that your model already using the vanilla model as parent. Then maybe there is a Vanilla bug?! Another workaround could be, to cut out the clipping pixels from the lower_bucket texture, but you are using the lower bucket also for other textures...
It seems to be a Vanilla Minecraft issue that is not resolved yet:
I saw, that your model already using the vanilla model as parent. Then maybe there is a Vanilla bug?! Another workaround could be, to cut out the clipping pixels from the lower_bucket texture, but you are using the lower bucket also for other textures...
If I make a custom texture specifically for our Snail Bucket and don't edit the positions/textures of the overlay, would it still be good for your mod?
Important for my mod is, that there is a texture of the bucket content and it is seperated from the texture of the bucket. (See here: https://github.com/cech12/BucketLib/wiki/Developer-Guide#textures)
I saw that you are adding multiple colors to your snail and the textures. This is not supported by my mod yet^^ Maybe I find a dynamic way to support such buckets by reading the original model files, but for now I would need one snail texture assets/YOURMOD/textures/item/bucket_content/snail.png which is used for every snail.
Important for my mod is, that there is a texture of the bucket content and it is seperated from the texture of the bucket. (See here: https://github.com/cech12/BucketLib/wiki/Developer-Guide#textures)
I saw that you are adding multiple colors to your snail and the textures. This is not supported by my mod yet^^ Maybe I find a dynamic way to support such buckets by reading the original model files, but for now I would need one snail texture
assets/YOURMOD/textures/item/bucket_content/snail.pngwhich is used for every snail.
So as long as the snail textures are there and normal, the bucket texture does not matter and I can edit it how I please, yes?
Using this mod could also fix the z-fighting issue: https://www.curseforge.com/minecraft/mc-mods/model-gap-fix