BuildCraft|Builders

BuildCraft|Builders

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Buildcraft corrupting multiplayer worlds?

Priority6 opened this issue · 6 comments

commented

mods
(All the mods used in modpack above)
The server I go on is having a massive problem where buildcraft quarries corrupt the world, they can be the normal size, two chunks wide, or 2 blocks wide, doesn't matter, after a while, they will corrupt the server

BuildCraft version: 7.1.23 (In 1.7.10)
Forge version: 1.7.10-1.2.0.345
Link to crash report or log: NULL (unavailable)
Multiplayer
Steps to reproduce: 1.) Make a quarry
2.) Power it with an industrial steam engine
3.) Let it run for a while
4.) Server will be down and needs a complete reset
Additional information: Server is ran with NFO
I can't get the crash logs since the owner won't give them to me, so I need any and all solutions, including basic ones!
Please and thank you.

commented

considering in all these years i have never heard about quarries corrupting worlds by just running this seems extremely unlikely

feel free to point the server owner here as without any crashlogs i doubt we can find what went on or how to fix this

commented

Can you give us a log please. The crash log and the startup log.
Tip: you most likely don’t need a full reset. Try turning on ‚removeErroring(Tile)Entities‘ in your Forge config for one startup routine. This will try to remove erroring objects from the world. If this doesn’t work you could still use NBTExplorer or MCEdit to just delete one chunk (section) or just one quarry block/entity

PS: And do regular backups ;)

commented

What do you mean by "corrupt the world"? Does the server crash, and then always crash whenever it gets started up again? Or does it affect the world in more minor and odd ways?

commented

What do you mean by "corrupt the world"? Does the server crash, and then always crash whenever it gets started up again? Or does it affect the world in more minor and odd ways?

Basically by corrupting the world I mean when the server crashes, it cannot start back up, and the server is officially dead unless we do a full server wipe, usually this happens after we add mods, but the server owner now blames buildcraft quarries for it. Which is what I'm trying to find out if it is the true issue, or just the blame game.

commented

Can you give us a log please. The crash log and the startup log.
Tip: you most likely don’t need a full reset. Try turning on ‚removeErroring(Tile)Entities‘ in your Forge config for one startup routine. This will try to remove erroring objects from the world. If this doesn’t work you could still use NBTExplorer or MCEdit to just delete one chunk (section) or just one quarry block/entity

PS: And do regular backups ;)

I can't provide the logs sorry, the owner refuses to give them to me for a reason. Also, plugins don't work on the server, they've only worked 1/1000 times we have started up the server. And all of us said to backup the world after the 1st complete wipe and the 2 almost 3 hour rollback, but he didn't listen.

commented

We've discussed this a bit on discord - I think the recomendation was to try removing tickdynamic and see if that helped?

Other than that there's not much we can really do to help if the server owner doesn't want to provide anything.