Diamond pipe - yellow and green is difficult for colour-blind
MCSeckel opened this issue ยท 5 comments
Problem:
There are lots of people who are colour-blind and have an issue with the yellow and green sides of a diamond pipe. To colour-blind people both colours appear the same. This occurs for me, and lots of others too. This problem occurs for both the diamond pipe when it is placed in the world, and also when the GUI is opened.
I have written a forum post that mentions it here:
http://forum.feed-the-beast.com/threads/solutions-to-color-blindness-with-mods.30260/
Additionally I have found evidence of it occurring here in one of BevoLJ's videos:
It can be found at 9:34 through until 10:17
http://www.youtube.com/watch?v=gJoVBYdK-78
Proposal:
If the green side was changed into a much darker green, so that it is not similar in shade to that of the yellow, then colour-blind people would not have the same issue.
This would have to be changed in both the GUI and the diamond pipe when it is in world. The shade of green would need to be something like this:
I haven't checked this colour with other people (will be checked A.S.A.P) but it is ok for me.
the second proposal (which isnt as good in my opinion, but may be easier to implement)
would be to change the GUI of the diamond pipe so that it shows the direction of each colour like this:
( U = UP W = WEST) etc..
Possible alternative: include a "pattern" or shape in one of the conflicting colors, so that the two are readily distinctive. Similar to the old 'stipple' method of producing a grey analog on monochrome displays.
I have known someone who had difficulties distinguishing red and green from yellow, in addition.
Another simple way to go about doing it is to supply a number of dots (like dice) which makes the color completely unnecessary (though leaving it as part of it, such as the background or foreground) makes it easier for non-colorblind players to identify.
Yeah, I agree that this is an issue. The problem is that colors are very handy :-/
The quickest solution would probably be if someone makes a texture pack that replaces problematic textures and adds some symbol to either red or green colors, both on the pipe and in the GUI, to make them more distinguishable from each other From what I understand about assets in MC 1.7, it should be possible to have multiple texture packs running so there can be specialist packs that addresses specific textures that cause this problem. Those packs can also be multi-mod packs, containing altered textures for multiple mods.
Are diamond pipes and GUI the only instance of this problem in BC? If this problem occurs in more places, another option would be to ship double texture files and using a client-side config option to switch between the two.
The first of your image links seem to be broken, but using the compass direction like in the second picture seems like a crutch, becuase then you'd still have to figure out which way is which.
Thanks for the response Krapht,
The first image works for me :L its just a very dark green. If you want me to find another I probably can..
This has not really been an issue with other parts of BC (for me atleast).
Would it be possible for BC to implement something like this (color-blind texture pack or something similar)?
Additionally, the compass direction was just a temporary solution until something proper could be implemented.
Added in f6b0f8a