Animation for the Autarchic gates
SpaceToad opened this issue ยท 9 comments
It would be nice to have a little animation with the autarchic gates, as not to lose completely the movement feeling when using regular engines and extraction pipe.
it would indead be great, now i sometimes have the feeling the pipe is off cause it isn't moving
SpaceToad ! You're back on minecraft ?
To stay on topic : I think also that an animation would be nice
I'll make announcements in due time ;-) But thanks for supporting that animation idea.
All glory to the SpaceToad and his return (I hope)! I for one am actually against animations on engines and gates, in very large builds they can cause performance issues.
Gate Rendering has been completely rewritten in the "marmot" branch. No animation for the Pulsar expansion though (nor does API support anything beyond vanilla style texture animations). Some work would need to be done there to add custom rendering to the API.
But people complaining about performance should realize that Gates, Engines, Wires, and Pipe Contents are already TESRs and have similar performance. Engines might draw more faces, but the animation only adds a rather minor additional cost beyond the simple fact of being a TESR.
It should be noted that Signs, Enchantment Tables, and a few other things are also TESRs.
Understood, thanks for the insights. I remember something like that indeed. It would probably be good to get some profiling information to complete this, but if there's little to gain, probably not worth doing other than usual.