Filler doesn't detect when new work is needed
SullyTheUnusual opened this issue ยท 9 comments
I'm trying to automate quarrying out and then filling in an area. When the Filler finishes filling, the indicator goes red, as it should. However, after the quarry starts up again and starts mining blocks in the filled area, the Filler doesn't go green to indicate there is still work to do in the area selected.
Is it possible to have the filler run a check every so often to see if there's work to do AFTER the work has been completed?
Seems like a support request, to be discussed on http://mod-buildcraft.com/forums/index.php?board=3.0. If there's a suggestion for enhancement to simplify it, feel free to discuss on the forum as well.
I installed a gate on the power pipe nearest the Filler and set it to "Current Flowing -> On", but it didn't work. However, I cycled through and found that you can set the Filler pattern directly from the gate, and that seems to be resetting it.
Is there a way to automate hitting it with a wrench? :) I'm trying to get it to reset on its own, and I've tried Loop and it didn't seem to work, but I'll play with it some more.
In the interim, I came up with another way of doing it. Both the "Fill" and "Flatten" patterns will work for what I'm doing, so I'm alternating between two gates that trigger on two different conditions. We'll see if it works, but it seems to reset when the pattern gets changed.
It definitely isn't working as it's intended to, though.
automaticly hitting with a wrench in buildcraft isn't possible but with computercraft, project red and tubestuff is is possilbe, do you have any of those installed?