BuildCraft|Core

BuildCraft|Core

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API for Marker

Speiger opened this issue ยท 7 comments

commented

Yeah you readed right.
I had the idea for something really cool. But i do not want to Build a addon foe BuildCraft.
My idea is MarkerCrafting.
Sounds weird? I mean normal Crafting is nice.
but i think when you Build Structures in the World an Mark them with Markers and a Block reading the Size of it could Craft something for you when you Build the Structure for him would be even Cooler.

commented

Actually, @Speiger - doesn't IAreaProvider (https://github.com/BuildCraft/BuildCraft/blob/BuildCraft-5.0.x/common/buildcraft/api/core/IAreaProvider.java) already gives what you're looking for? Reading the world is then just a loop withing the set boundaries.

I'm assuming that this is good enough, so closing.

commented

Ok

commented

You mean like the architect block reading the area inside markers, storing it in a blueprint and the builder taking said blueprint and building it?

commented

Nope. I mean instead put it inside of a Crafting Table you place it down and tell the size with markers.

commented

He means you "build" the recipe in the world. Then a machine reads the structure and uses that to know what to craft, instead of specifying a recipe in a crafting grid like the auto-workbench.

Is my guess of what he's talking about.

commented

Yeah you are right Forecaster.

commented

I think that makes a whole lot of sense. I have experiments of something like that running on 1.6.2. Gimme a couple more weeks before I can show more ;-)