BuildCraft|Core

BuildCraft|Core

7M Downloads

Try one updateEntity before validating builder placemement

SpaceToad opened this issue ยท 0 comments

commented

Some world corruptions when related to tiles will happen upon updateEntity called on a tile. One friendly default behavior will be to try to manually call this updateEntity after having placed the tile, and protecting this call with a try ... catch block. If this raise an exception, then the block is removed from the world and the schematic is invalidated.