BuildCraft|Core

BuildCraft|Core

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Redstone engine seems too powerful

SpaceToad opened this issue ยท 19 comments

commented

They should be only pulling one item each time the piston hits the end, as opposed to a line of items, as below:

2014-06-16_23 45 22

commented

note from other discussion - consider looking again at the original behavior of only emitting energy on the pulse

commented

What should be changed then? The amount of power the engine puts out, or
what the wooden pipe sees as enough to pull an item?
On Jun 16, 2014 2:47 PM, "SpaceToad" [email protected] wrote:

They should be only pulling one item each time the piston hits the end, as
opposed to a line of items, as below:

[image: 2014-06-16_23 45 22]
https://cloud.githubusercontent.com/assets/1412063/3293819/ab9f9540-f59f-11e3-9235-9551adfe75f5.png

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#1896.

commented

The engine. It should put one 1MJ every time the piston hits the end of the engine.

commented

You're probably gonna make some people quite angry with that one. :-P (I
kid, I kid)
On Jun 16, 2014 2:52 PM, "SpaceToad" [email protected] wrote:

The engine. It should put one 1MJ every time the piston hits the end of
the engine.

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#1896 (comment)
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commented

This will need to be re-discussed - because of the move to RF, redstone engines should ideally emit energy via a separate API or they will serve as free energy generators.

commented

What if instead of one of the wood gears, it required a redstone block.
at the moment the engines have always been consisted 'free' energy,
especially for pumps. The higher initial investment could help offset the
'free'nature of the energy.
Also, dividing the speed by 2 or so, so that on things like a pump there is
a clear advantage of real power over redstone 'free' power.
On 5 Sep 2014 04:12, "Adrian Siekierka" [email protected] wrote:

This will need to be re-discussed - because of the move to RF, redstone
engines should ideally emit energy via a separate API or they will serve as
free energy generators.

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#1896 (comment)
.

commented

I vote that the Redstone engine is removed and that we instead add a super simple autarchic gate that can be crafted without the extra crafting machines.

commented

I vote that the redstone engine Stays. I do not think that it is op. It is still a very small amount that get produced. And the thing what balance it out is as more you place that more renderlag you get. So you are extremly limited. Also it need extra space.
What we could do is that you have to do a redstone puls. Based on that speed that you want to have. (Note you have to start with a slow redstone clock to heat up the engine and make it faster and faster as it heat up) that would balance it out.

commented

We could make it 1RF per piston push so it pulls 1 item per 1RF. I know that you don't want go back to redstone engines farms but it might be worth consideration.

commented

I haven't looked how you have chosen to move to RF, but Extra Utilities adds a generator that provides almost free energy. The survivalist generator generates 160,000 RF per coal or charcoal, but only at a speed of 5 RF/t which is extremely slow. Maybe the redstone engine could be nerfed by being very slow like that?

commented

As far as i know the Redstone Engine outputs per hub 0,05MJ which is 0,5RF. That not more not less.

commented

Are you sure it's the RS engine and not the autauic gate pulling items?

commented

@Catalyst21 The Pipes works like this:
At the moment where i get Energy, of Any Kind i try to extract items. If that fails i start to save a little bit of the Power.
So you can stack that.
I do not know how much energy is required per Item to pull out but the Redstone engine transfers 0,05MJ out, and Produces every 16 ticks (20 ticks = 1 sek) 1 MJ. Note: (Stirling Engine produce 1 MJ per tick. 16Times more also his output limit is much much higher. 50MJ per hub).
So even if you boost up the Redstone engine it still produce 0.05 MJ per hub. Which is 0,5RF, Now you need 10 of these to get to the Survivallist generator. Note: Special renderers create extra lag so as much more you place the slower your fps get.

commented

the picture at the top shows a RS engine and a gate...
just saying the gate (which could just be providing rs signal to turn on engine) confuses the issue. would be better to move the gate to a structure pipe to clearly show gate is not acting in pulser mode, also eliminates the possibility of unexpected interaction between gate and engine.....why would you use a engine when you have ability to use gates anyways?

re-edit: eliminate the gate altogether and use lever/rs torch instead for clarity...

commented

I first gates are high tech. Engines are lowtech. If you count like that. Also combined you can extract much more then a simple gate. Because the engines ticking really fast

commented

Speiger, read SpaceToad's comment at the top of this thread... Then look at the picture.... Then re-read what I'm saying...

commented

First i do not know what ST changed in 1.7.10. If he changed nothing then i am right. And another note. I did that already but there are a couple reasons why that can happen and its not the fault of the RS engine or the gate. The Pipe has a internal power storage. And if that fills up you can remove the gates and engines and the pipe still extract stuff. -.-"

commented

This is my last comment on this topic. My point was the gate pictured adds confusion to the topic. The issue stated that the RS engine in the picture was pulling to many items out of the chest. There is a gate that appears to be active, that could be contributing to this. The demonstration setup pictured was poorly chosen because of this. THE PICTURE DOES NOT MATCH THE NARRATIVE BECAUSE OF THE GATE. That is the whole point I am trying to make. Pipes store power... irrelevant, can't shove that in a picture... Gates are high tech, true, but so what, we're talking defining a bug, not building up to making a gate. Combined they can have a greater effect... RELEVANT to the point I am trying to make.

In Math terms:
Narrative: A=C
Picture: A+B =C
Narrative != Picture

Really not trying to be an ass, just trying to point out a simple inconsistency.

commented

The very issue reported on this ticket seems now fixed. There is a potential need for not generating "free" RF out of wooden engines, but that's left for an other issue. To be open separately when being worked on (or when somebody wants to take ownership).