BuildCraft|Core

BuildCraft|Core

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Investigate using BC original energy system

SpaceToad opened this issue ยท 6 comments

commented

That is, based on perdition when power is traveling pipes as opposed to when machines are idle, as originally designed. At least under the control of a configuration parameter.

commented

A question. Why did buildcraft Change the whole Power System. (1.4.7-1.6.4) The old System was really good and Explosions in Pneumatic Power Systems are normal.
I do not mean that i do not like the new system but that support the rule: You place it down and then you are done with it rule. I mean the Gate Functions request Energy and co are useless with that. (I only wanted to say it) The old System had much more good things.
So what was the reason why bc changed the powersystem to this type of you do not need really to think to make it work?

commented

I'm not sure to understand your comments: explosions are still part of the game-play - if they're not that's a bug that needs to be fixed.

commented

@SpaceToad i think he asks why the new system was made, the reasons/ideas/... behind it

commented

The main goal of the new system is to refactor the API. Again, outside of bugs, gameplay should be pretty similar. Again, I'm unsure what features the question is about - but I understand from the gate comments that this has to do with explosions.

commented

It sounds to me that Speiger is talking about the changes between MC 1.4 and 1.6 that CovertJaguar did. And to that I can answer that the old system simply didn't work. The loss in pipes was buggy and the loss was extreme. One of the reasons for why Thermal Expansion Conduits were so successful was that the conductive pipes from BuildCraft was terrible.

In my 1.4 world I placed all engines no more than 2-3 blocks away from the machines there where powering, but in 1.6 I have large and expansive networks of Kinesis pipes powering my entire base.

I would also like to point out that prior to 1.6 the "Power Requested" trigger didn't even exist so you can't really compare that before and after. The use for the Power Requested trigger will still activate when machines are requesting idle power, but 1 MJ/t as some machines are using is still a lot less than maybe 100 MJ/t as the same machine could use when operational.

Anyway, there has already been many discussions about the change between 1.4 and 1.6 on the forum and we should probably take this one there as well. I'm closing this and SpaceToad can make a new one if he insist on looking into loss in pipes.

commented

Alright then - let's leave this one slip for now. There's other priorities ATM.