BuildCraft|Core

BuildCraft|Core

7M Downloads

Make BuildCraft splittable again

asiekierka opened this issue ยท 9 comments

commented
Module Responsibilities Dependencies Done
Core Provide core functionality shared between multiple modules, few actual blocks/items (wrench, map location, ...) - -
Silicon Laser tables Core Yes
Transport Pipes of all kinds, Gates, Facades Core, Silicon for gate recipes Yes
Robotics Robots, Redstone Boards, Zone Planners Core, Silicon, Transport Yes
Factory Machines, quarries, refineries, mining wells Core Yes
Builders Builder, filler, blueprints, schematics Core Yes
Energy Engines, fuel, oil deposits Core Yes
commented

I also would say that factory Depends on Energy^^" Because factory requires power.

commented

No, because Factory machines are RF now - you can use a different energy mod as a substitute, such as Thermal Expansion.

commented

can you also make a package w/ contains all the Modules ?
that would be nice

commented

@loordgek - That is the plan.

commented

A sepperate builders section? Let me just say that I love that one!

A question though, would gates/cobblestone structure pipe require transport? Because I would love those while not being very interested in the other pipes.

Perhaps add gates/structure pipe to silicon instead?

commented

@Skyqula - Yes, it would require Transport. Transport has the whole pipe system, and both gates and structure pipes are very closely integrated with the pipe system.

But really, what's wrong with BC pipes? They're the best according to 1 out of 1 people!

commented

The rest of this work has been moved to BuildCraft 6.2.0. Core/Silicon/Transport will remain hard to deintegrate for the foreseeable future.

commented

And with the 6.5.x branch, I'm almost done!

commented

How about API?