Make BuildCraft splittable again
asiekierka opened this issue ยท 9 comments
Module | Responsibilities | Dependencies | Done |
---|---|---|---|
Core | Provide core functionality shared between multiple modules, few actual blocks/items (wrench, map location, ...) | - | - |
Silicon | Laser tables | Core | Yes |
Transport | Pipes of all kinds, Gates, Facades | Core, Silicon for gate recipes | Yes |
Robotics | Robots, Redstone Boards, Zone Planners | Core, Silicon, Transport | Yes |
Factory | Machines, quarries, refineries, mining wells | Core | Yes |
Builders | Builder, filler, blueprints, schematics | Core | Yes |
Energy | Engines, fuel, oil deposits | Core | Yes |
I also would say that factory Depends on Energy^^" Because factory requires power.
No, because Factory machines are RF now - you can use a different energy mod as a substitute, such as Thermal Expansion.
@loordgek - That is the plan.
A sepperate builders section? Let me just say that I love that one!
A question though, would gates/cobblestone structure pipe require transport? Because I would love those while not being very interested in the other pipes.
Perhaps add gates/structure pipe to silicon instead?
@Skyqula - Yes, it would require Transport. Transport has the whole pipe system, and both gates and structure pipes are very closely integrated with the pipe system.
But really, what's wrong with BC pipes? They're the best according to 1 out of 1 people!
The rest of this work has been moved to BuildCraft 6.2.0. Core/Silicon/Transport will remain hard to deintegrate for the foreseeable future.