6.1.2 beta: BC 5 MJ support in pipes operates in very slow pulses and doesn't consume all input energy from engines
mystise opened this issue ยท 5 comments
So...what changed your mind to go the RF route? Before I left, about 4 months ago, BC devs were stark against RF and held onto their MJ power system.
I wasn't a BC developer back then. laughs
The main problems were these:
a) Mods were stopping to support BuildCraft. I think the lastthree mods which commited to supporting Minecraft Joules in early September were RailCraft, OpenComputers and Applied Energistics 2. For a mod which is supposed to form the core of a pack, that's fairly little.
b) The BuildCraft 6.0+ MJ API was actually very similar to Redstone Flux in behaviour, just with a lot more abstractions thrown in. But few people know about this.
c) The RF API is a lot cleaner than either the "BC 5" or "BC 6" MJ API.
Low priority, as RailCraft is the only mod left to depend on BC 5 MJ (and it has an RF beta version for private testing!). I plan to kill off the BC 5 MJ API as soon as that happens.