BuildCraft|Core

BuildCraft|Core

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Engines doesn't work in 6.2.0

medsal15 opened this issue ยท 12 comments

commented

2014-11-28_17 25 36
Just look at this. I placed the Stirling Engine after the Emerald Kinesis Pipe

commented

same thing with wooden pipes 6.2. also the engines don't rotate with the wrench. forestry engines do rotate with the wrench and connect to pipes correctly.

commented

The only time it worked was with a blueprint

commented

Eh!?

commented

@asiekierka
i haven't tried it by itself.
Mod List:
advanced machines, aobd, applecore, ae2, aroma1997core, aroma-dimensional-world, aromabackup, asielib, backpack, baubles, bdlib, bibliocraft, bibliowoods(biomesOPlenty), bibliowoods(Forestry), Bibliowoods(Natura), BigReactors, biomesoplenty, blood magic, botania, buildcraft 6.2, carpenters blocks, chickenchunks, chisel, codechickencore, cofhcore, cofhlib, compactsolars, description tags, enchiridion, enderio, enderstorage, enderzoo, enhanced portals, extracells, extrautilities, factorization, flaxbeard's steam power, forestry, galacticraft core/planets , gardenstuff, gendustry, gravisuite, growthcraft apples/bamboo/cellar/core/grapes/hops/rice, hqm journey, ic2nuclear control, ic2, inpurecore, inventory tweaks, iron chest, jabba, journey map, launchgui, malisis core/doors, mantle, mekanism generators/tools, micdoodle core, minefactory reloaded, minemenu, minetweaker3, modtweaker, morpheus, natura, neiaddons, neiplugins, notenoughitems, obsidiplates, openblocks, opencomputers, openmodslib, pam's harvestcraft, pneumaticcraft , pressure, progressive automation, projectred base/compat/integration/lighting/mechanical/world, railcraft, random things, redstone arsenal, roguelike, ruins, simply jetpacks, solarflux, statues, steve's carts, steve's factory manager, storage drawers, tconstruct, thermal expansion/foundation, tictooltips, tmechworks, translocators, twilight forest, updatechecermod, waila, wailaharvestability, warpbook, whatisthispack, wr-cbe (chickenbones wireless redstone)

it's a lot of mods lol it's bevo's techpack 10.8 with some of the mods updated. redstone engines just heat up and stop working. they don't animate or anything other than the color changing. tried with redstone torch, a gate that emits redstone if inventory had anything in it, and a lever.

commented

Redstone Engines won't work with non-extraction-pipes anymore.

commented

@medsal15 - Have you tried with BuildCraft alone? It works here...

commented

@medsal15 , @cainland - I need your mod lists.

commented

@asiekierka Mod list: BC, IChun Utils, Torched, malisis doors, malisis core, Cosmetic Armor, Planetguy Lib, Gyzmos, advanced dispensers, Crafting Manager, Progressive Automation, Update Utility, Frostcraft, Gany's End, Gany's Nether, Gany's Surface, RC, practicalities, Stuffed Animals, Open Mods Lib, Open Blocks, Five Nights At Freddy's Mod, Better Storage, Torch Levers, Trapcraft, Colourful Portals, Symply Sit, Advanced Tool Tips, extra utilities, Better Furnaces, hungry animals, stone bricks, stuff things, Code Chicken Core, NEI, Random Things, Quiver Bow, AOBD, Modular Systems, cogs of the machine, How Much Time, NEI Integration, better records, Forge Mutliparts, Tubes, Battlegear 2, Throwing Spears, Masks, Cactus Craft, Chocolate, Grim3212 Core, More Bows 2, Storage Drawers, Colores, primitive mobs, Headcrumbs, ironchest, WAILA Harvestability, NEI addons, backpack, UE, Mob Ores, Solar Flux, ender utilities, WAILA, Lucky Block and Open Eye.

commented

i apologize if there is any confusion in what i posted. what i mean is that i was using a wooden pipe to extract from a chest into a stone pipe with iron pipes for sorting into chests. i updated to 6.2 and the redstone engines now do nothing at all. they don't rotate, extract items, or animate at all. i also was unable to get any power out of the sterling and combustion engines. these engines also don't seem to want to rotate to connect to pipes. they always face up no matter how i place them. i don't know if this helps. if you need any other specific info i'll do what i can to get it to you.

commented

Okay! Figured it out, however I need to call skyboy to fix this.

As a workaround, either remove all cofh.api.energy folders from non-BuildCraft mods, downgrade to 6.1.8 or force BuildCraft to load first (by calling it something like AAA_BUILDCRAFT.jar). I'll try to have a 6.2.1 soon.

commented

thank you! keep up the good work, buildcraft is getting better and better!

commented

Fixed in 6.2.1.