Filler Issue?
psychofad opened this issue ยท 6 comments
Is it just me or does the filler now clear land in a strange way. The way it used to work it would clear everything line by line, but now it seems to clear only the soft materials this way (and sometimes not all of them) then move to the most random pattern of clearing away the harder materials like stone and ores. I looked in the configs to see if there was anything I might have missed in there, but I see no mention of a random-ass clearing pattern option in there.
Maybe this is a bug? I haven't gotten any crashes or logs to post of this, but if you need more info please feel free to ask and I will help where I can.
this is caused by the fact that the power required for breaking the block is now dependant on the block hardness. as long as it has enough power it'll behave like it used to behave, but if it doesn't have enough power to break the block it will skip the block and move on to the next one until it finds one that it can break. This results in your "random" patern
aha...I am just starting out this world and I am currently powering it with 4 EnderIO stirling generators with Octadic capacitors so they are putting out a combined 320RF/t. What is the optimal power input for the filler in RF?
The filler shouldn't advance to the next block if it doesn't have enough energy IMO.