BuildCraft|Core

BuildCraft|Core

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Zone Planners should store maps in blueprints relatively

AEnterprise opened this issue ยท 8 comments

commented

when recording a zone planner in a blueprint and then rebuilding it somewere else results in the zone planner's map being the one from it's old location

commented

I think this is basically impossible to fix properly (as it could be stored in any inventory). However if its a map used by a gate trigger then maybe it could be -- but its not something I'm too keen on.

commented

i think you misunderstood: it's the map in the zone planner GUI that is being stored and loaded

commented

facepalms

That makes a lot more sense. I think zone planners might want to not store ite themselves, and cache it in a world saved data or something like that.

commented

most likely not fixed but i guess it could be an easy fix by just changing the handler to not record that info in the blueprint

commented

The map is no longer stored in the zone planner, but the selected areas still are - obviously - and they need moving to relative coordinates or special Builder support.

commented

Yes. Non-trivial to move the data around when building, so this is a low-priority issue.

commented

i know it's trivial but just putting it here so eventually once someone has time this can be fixed

commented

Non-trivial, not trivial