BuildCraft|Core

BuildCraft|Core

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yet another integration table bug

AEnterprise opened this issue ยท 11 comments

commented

yet again i try to update BCA to the new BC integration table system and found yet anohter bug: expansions don't get used up when crafting

commented

@AEnterprise - we did not want to do that on our own so that mods could use up multiple of an ItemStack. thus, this part of the behaviour is intentional.

commented

Are you decreasing the stack size of the expansions in your recipe handler?

commented

duno, how do you do that? also it heapens with BC recipes as well

commented

looking at the BC recipes i don't see how to use up the items, also seems like it doesn't use them up with BC recipes as well

commented

@AEnterprise - that would mean it's a bug of this kind.

commented

@AEnterprise - also, it should be using them up:

                if (!preview) {
                    chipset.stackSize--;
                }

etc.

commented

odd thing is i tried a BC recipe as well (installing pulsating chipset on a gate) and the pulsating chipset did not get used up, i'll take another look later today when i am home

commented

@AEnterprise - if the gate already has a pulsating chipset in it won't get reused twice

commented

the gate did not have any chipsets installed, it crafted the pulsating gate with pulsar, used up the gate but not the chipset

commented

@AEnterprise - i just tested it and it works fine. perhaps a coremod meddling?

commented

i duno, only coremod i have is codechickencore for nei, will try again when i get home