Rewrite "valve" system into something better
mimic2300 opened this issue ยท 13 comments
Hi again, if set on Basic Gate (redstone - closed) and use lever so turn OFF works currectly but turn ON not works - energy pipe is still OFF.
Please, fix it.
BC 7.0.9 MC 1.7.10 Forge 10.13.3.1428
Try having a separate action with (no redstone - open). Once you "close" a pipe, it will stay in that state until you tell it to "open".
Oh, yeah. That. We made it that way because some triggers only fire once and not constantly.
sorry, but i dont understand... i try 2x Gates.. first set redstone ON - closed and second redstone OFF - open and still not work.. i try separated and both in same time.. if any way "close" pipe so i can not open it again
It is unintuitive, but changing behaviour cannot just be done in a point release. My plan was to add explicit Valves to put on a pipe, which actually close and open - so you can see what is going on.
It is a bit counterintuitive that not even removing the gate opens up the pipe again. It will not open unless you give it the open "command" with a gate. It is fine when you know of this limitation, but is bound to be very confusing for the uninitiated.
It becomes extra confusing when the pipe is closed because you visited the close Action while looking for a different action. I think that must be changed. At least have a visual que showing us that the pipe is closed.
I had some strange behaviour with a pipe yesterday. I now understand what happened. This can't be kept this way.
Hm, so i must always use OR gate for open/close pipe?
And it would be possible to add a simple valve, which would also suspend all the engines that are connected to the pipeline?
I tested with an AND gate and that worked fine. AND gates will only AND two "lines" with the same action and "Close" and "Open" are different actions.