Pipes decreate FPS
mimic2300 opened this issue · 7 comments
Hello.
Please can you better optimize the pipes? I created a larger factory, where are more pipes and drastic decrease of FPS after approach to building. And it was not much, about 30 machines connected via a pipes.
BC 7.0+ is optimized to the point where I don't think I can make the
pipes optimized further. They should lag no more than a set of chests, or
something.
2015-08-22 20:24 GMT+02:00 mimic [email protected]:
Hello.
Please can you better optimize the pipes? I created a larger factory,
where are more pipes and drastic decrease of FPS after approach to
building. And it was not much, about 30 machines connected via a pipes.—
Reply to this email directly or view it on GitHub
#2988.
Also remember that you added a lot more than pipes. You added 30 machines and probably a lot of other things as well.
can you show us the setup in the area (here or on the forums), maybe we can see if something is going on there that would cause this that can be fixed
Is rendering of pipes optimized? Or just the tps?
On Sun, 23 Aug 2015 7:11 pm AEnterprise [email protected] wrote:
can you show us the setup in the area (here or on the forums), maybe we
can see if something is going on there that would cause this that can be
fixed—
Reply to this email directly or view it on GitHub
#2988 (comment)
.
Both. BC's pipes have just about the least complex model one could possibly
make and still have it look like a pipe; on top of that, almost everything
is an ISBRH (except a gate's dynamic part, that is the front face).
2015-08-23 11:34 GMT+02:00 Sandra [email protected]:
Is rendering of pipes optimized? Or just the tps?
On Sun, 23 Aug 2015 7:11 pm AEnterprise [email protected] wrote:
can you show us the setup in the area (here or on the forums), maybe we
can see if something is going on there that would cause this that can be
fixed—
Reply to this email directly or view it on GitHub
<
#2988 (comment).
—
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#2988 (comment)
.
If there's a lot of items travelling through the pipes at the same time it could affect your FPS quite badly, after all, the items inside the pipes are rendered the same way items dropped on the floor are.
How about opaque pipes? Could have them adjust automatically depending on the client's quality settings (like leaves). Just a thought...
They are, but Graphics: Fast optimizes both. Also, we have limits on how
many items in one pipe can render.
2015-08-24 19:41 GMT+02:00 ganymedes01 [email protected]:
If there's a lot of items travelling through the pipes at the same time it
could affect your FPS quite badly, after all, the items inside the pipes
are rendered the same way items dropped on the floor are.How about opaque pipes? Could have them adjust automatically depending on
the client's quality settings. Just a thought...—
Reply to this email directly or view it on GitHub
#2988 (comment)
.