BuildCraft|Core

BuildCraft|Core

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AutoCrafting bench problem with OD and Stuff

Carbon-Ghost opened this issue ยท 6 comments

commented

Basically when you set a recipe, it cannot read OD, basically if you set a crafting table with jungle wood but give it oak one, it won't accept to craft it...

commented

^ about a bug causing memory leaks..

commented

Yeah unfortunately you will need to use a seperate auto-workbench for each type of wood.

commented

the auto workbench shouldn't accept oredict equivalents, some systems might be using the fact that the item doesn't go in for crafting setups (using a clay pipe for example), especially not in the case above as it's not just accepting another time plank to make a piston but another type of wood that would give another type of plank, breaking the automation

i also don't see how this could even remotely be linked to any kind of memory leaks

can be closed

commented

Maybe a OD button thing where you can activate OD or deactivate it ?

commented

:/

commented

@Carbon-Ghost even then it won't work for your usecase, the oredic accept equivalents but in this case your recipe does not accept it. the junglewood recipe does not accept oak wood for the recipe