BuildCraft|Core

BuildCraft|Core

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Robots not using tools completely

DoctorToast3 opened this issue ยท 15 comments

commented

I think I've discovered a bug where robots won't use Vanilla Minecraft tools completely. The lumberjack robot will take the ax and chop logs until the tool has one block break left on it, then return to its docking station and not continue working until the nearly used tool is taken away from it.

I'm using Buildcraft 7.1.14, Buildcraft-compat 7.1.3, CodeChickCore 1.0.4.29, Iron Chests Mod 1.7.10, Iron Chest Minecarts 1.0.3, Not Enough Items 1.0.3.74, OpenEye 0.6, and Railcraft 9.8.0.0 on Minecraft 1.7.10 and Forge 10.13.4.1558.

commented

It was created to allow robots not use-up enchanted tools. Is your axe enchanted?

commented

No it is not, which is why I found it odd. It's just a plain, wooden axe.

commented

Found a way around it! I setup a void pipe with a docking station and gate that requests the nearly broken tools, so the lumberjack gets rid of them!

commented

Or I guess it was just set to accept them, for the record.

commented

I also saw this with the Knight robots not unloading their nearly-broken swords. I'll have to try that same workaround, @DoctorToast3 . You just took a damaged normal wooden axe and set the docking station to accept the nearly wooden axes?

commented

Correct. I set down a single section of void pipe and put a docking station and quartz gate on it. Filtered the gate to accept nearly broken wooden axes, and the little guy started going on his own again!

Sent from my Windows Phone


From: chemdork123mailto:[email protected]
Sent: โ€Ž1/โ€Ž12/โ€Ž2016 23:34
To: BuildCraft/BuildCraftmailto:[email protected]
Cc: DoctorToast3mailto:[email protected]
Subject: Re: [BuildCraft] Robots not using tools completely (#3160)

I also saw this with the Knight robots not unloading their nearly-broken swords. I'll have to try that same workaround, @DoctorToast3 . You just took a damaged normal wooden axe and set the docking station to accept the nearly wooden axes?


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#3160 (comment)

commented

It doesn't seem to work with Knight robots at all - they are not discarding their sword no matter what options I give them. Is this an issue for you too? Lumberjacks have no problem dropping items.

commented

It's not a bug, it's a feature. It allows me recycle "broken" iron axes into iron ingots and craft new axes.

commented

maybe some kind of setting on the robot to let the player chose if he wants the robot to use up the axe or not? could be as simple as installing a redstone chipset on it to toggle the option

commented

Yeah its annoying to deal with. I'm considering changing robots so they can only equip special "robot tools" so that we can make this well defined. And then we don't have to worry about making robots work perfectly with every modded tool.

commented

that would be a great compromise, an idea to consider then while on this topic: over the years (again a few days ago even) there has been multiple discussions about having the quarry use a pickaxe or something (usually involving enchants and OP things)

but it might not be a bad idea to have the quarry also use a similar (or the same) tool

finaly: you can change the title of an issue so you might wana change it to something about those robot tools to make it clear

commented

If the "robot tools" repair with energy then this entire issue is gone, in which case I support.

commented

what are we gona do about this, in some cases people would want the robot to not completely use up the tool (if it's enchanted and they want to repair it) but in other cases (most of them i guess acutally) they would want the robot to use them up.

dupe bug mentioned above is not robot specific, the mod that allows recycling them should check the damage and not give ingots if it's taken damage

commented

Robot tools would be slightly more expensive versions of vanilla tools, with (possibly) more durability. They would not take enchantments either, so they would be used up fully with no issues.

commented

I suppose you could also adjust it so that any tool with an enchantment is not used up (so you can repair it), and any other tool is used up completely. I say that because I'm pretty sure outside the enchanted tools, it's not realistic to keep repairing a vanilla un-enchanted tool.