BuildCraft|Core

BuildCraft|Core

7M Downloads

Buildcraft & Towny compatibility for 1.7.10 issues

djoveryde opened this issue · 3 comments

commented

Hi, I have just made a Tekkit Legends server with the towny plugin added.
We have attempted to use a Quarry however it seems its unable to break the blocks. This is even outside town protection. We have tried it in various locations.
What happens is it shows the grid. Then it half builds the frame and stutters along, begins to break the block then doesnt and the grid flashes and dissapears. Then it starts again.

Im using GroupManager for the permissions.

I dont want to OP the buildcraft fake player mainly because I dont want other players ripping apart players towns or spawn.

There must be a way to fix this without making buildcraft OP

commented

It does, however it is otherwise complicated to give BuildCraft the
necessary permissions. If you can add UUIDs to Towny directly, look in the
server startup log for BC's.
15 sty 2016 11:53 "djoveryde" [email protected] napisał(a):

Doesn't that allow buildcraft to bypass everything though?


Reply to this email directly or view it on GitHub
#3186 (comment)
.

commented
commented

Doesn't that allow buildcraft to bypass everything though including worldguard regions?

EDIT: For future reference you dont actually need to OP buildcraft. You just need to edit the world settings for towny! For anyone else this is how to do it.

plugins/towny/data/worlds/world.txt

change:

Unclaimed Zone settings.

unclaimedZoneBuild=false
unclaimedZoneDestroy=false
unclaimedZoneSwitch=false
unclaimedZoneItemUse=false
unclaimedZoneName=Wilderness

to:

Unclaimed Zone settings.

unclaimedZoneBuild=true
unclaimedZoneDestroy=true
unclaimedZoneSwitch=true
unclaimedZoneItemUse=true
unclaimedZoneName=Wilderness

This then allows all users to be able to do anything within only the wilderness and not players towns (that i am aware of)