[7.2.0-pre9][Cross-mod] java.lang.IllegalArgumentException: Empty string not allowed
iarspider opened this issue ยท 10 comments
Placing a quartz kinesis pipe with Actually Addons' Placer causes crash: http://pastebin.com/fdFUBVXu
The idea was to use a combination of breaker and placer (both from Actually Addons) to switch quarry on or off based on how full the chest it output to is.
I'm not entirely sure how reliable BC forum thread subscriptions are, so I have a twitter where I pretty much only post releases (https://twitter.com/AlexIIL). I occasionally post spoilers but I will never fill up your news-feed with tweets :)
Ah, the twitter is even better. And just noticed that I've used the wrong issue tracker - oops...
:P No-one seems to know, especially with BC being available from places other than the forums. Soon issues will move back to this repo though.
Thanks! There is a really odd issue with pipes atm where they don't know what they are in some situations, so that's a reliable way to reproduce it. One question though: does this happen with pre10? I released it on the forums here: http://www.mod-buildcraft.com/forums/showthread.php?tid=1853&pid=18223#pid18223 (just incase you got BC from an alternate source).
As a side note: there is a gate action that lets you turn a quarry on and off based off of some triggers (I have no idea what ActuallyAdditions offers in terms of these, but just so you know that the gate on/off does work without crashing your game).
An example gate setup (the gate connects to some pipe wire which connects to another gate which switches the pipe wire on or off depending on if the chest can accept any items)
Didn't even know quarries had gate actions! Will also test this with pre10.
Note to self: subscribe to that thread. NEM is unreliable.
This part of log seems to be the interesting one: http://pastebin.com/baMxwbyd
The "something" thing survived save-load.
i saw this in there it looks like tileentity error:
at de.ellpeck.actuallyadditions.mod.util.WorldUtil.breakBlockAtSide(WorldUtil.java:50)
at de.ellpeck.actuallyadditions.mod.util.WorldUtil.breakBlockAtSide(WorldUtil.java:44)
at de.ellpeck.actuallyadditions.mod.tile.TileEntityBreaker.doWork(TileEntityBreaker.java:92)
at de.ellpeck.actuallyadditions.mod.tile.TileEntityBreaker.updateEntity(TileEntityBreaker.java:62)
at de.ellpeck.actuallyadditions.mod.tile.TileEntityBase.func_73660_a(TileEntityBase.java:141)
@n00b7 that has nothing to do with the crash or BC, that is another mod that has a block breaker, the crash heapens on placing/breaking a pipe with that mod but the final crash heapens later on BC's side