BuildCraft|Core

BuildCraft|Core

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Closed pipes don't reopen

MichaelEbert opened this issue ยท 2 comments

commented

In buildcraft 1.7.14 for minecraft 1.7.10, when a gate is set to close a pipe upon some criterion (redstone signal, pipe wire signal, energy stored, anything), when that criterion becomes false, the pipe fails to reopen. This works with energy, fluid, and item pipes. The only way that I have found to reopen the pipe is to manually toggle the effect of the gate to something else.

commented

It works slightly differently than what you think- the close valve action just closes the pipe off whenever it is activated. It does not hold it off, so there is an open valve action that will open the pipe back up again.

commented

That's how the trigger works, once you set the pipe to close, it will stay closed until you trigger the open action. See #2597.