Rare chance of a pipe being placed rendering incorrectly
LuigiHutch opened this issue ยท 8 comments
@MrGraphic - this does not happen to me. Could you try with just BuildCraft?
@asiekierka it happens sometimes. Also happens without other mods in env but it is very very rare. Leaving area of interest and returning fixes this, same for forcing rerender via pipe wires, same for world reload.
Yeah its rare and odd and I'm not sure if its a render problem or a networking problem- could be stuff being sent at the wrong time or it could be stuff not updating.
Yeah I scrapped the entire BC networking system in favour of forge's own SimpleNetworkHandler and IMessage, which works much better. Oh, and I auto-handle ALL messages on the main thread, a tick or 2 later than normal so this sort of thing shouldn't happen in 8.0.x (and MCMP handles all init stuff anyway :) )
since MC 1.8 messages are handled on a different thread then the main thread, i know BC does special things for networking but probably related
IThreadListener.addScheduledTask
is to execute code on the main thread, the minecraft client instance or the server worldserver
both implement that