gate or engine provides the redstone power to their adjacent blocks
rapus95 opened this issue ยท 12 comments
Here the gate powers both engines (and even the repeater) thus making it hard to create some compact logic involving several different redstone engines pumping from different furnaces, chests etc
using sided output in better gates doesn't help either because for that case you need a bigger setup aswell (you can't power the engine with sided output directly since you then have to place the gate between pipe and engine)
Oh right, BC engines are currently considered full cubes. However its kind of nice to be able to power engines with only a single lever.
yes but it's not at all how it has worked up till now and it will break ALOT of builds
all builds that have combustion engines with a gate for automatic shutoff to prevent overheating for example
well that only works due to the high predictability of heating engines but usually one should power an engine based on its own heat what currently isn't possible...
and the actual use case i came from is that you can't disable a single engine as soon as you wanna use gates for control...
I think it is best if the engines could be controlled individually with gates on the pipe they are providing power to. If this is solved by changing the engines or the strength of the redstone signal produced by the gate is less important, but changing the engines probably have the least consequences for existing builds.
@LuigiHutch
well it'd allow some situations like the one i posted before to work - currently they don't work at all
and on the other hand
you still could power 4 engines at once:
And since i sort of consider it as bug (the original problem) it reminds me of this :D (NO OFFENSE INTENDED!!)
https://xkcd.com/1172/
I'm currently on the side of changing this in 8.0.x as engines should NOT be full blocks. It also solves the "put a redstone engine on the side of a pump and a lever on the engine" thing that I've seen a lot of.
This breaks alot of contaptions with little gain. It feels rather unnessercary change and makes engine control more unnessercary complicated as a gate could power 3 engines instead of 1 for example. This would make engine control quite counter intuitive, especially to new users.
Yeah that's silly.
On Wed, 25 May 2016, 4:05 AM AlexIIL [email protected] wrote:
I'm currently on the side of changing this in 8.0.x as engines should NOT
be full blocks. It also solves the "put a redstone engine on the side of a
pump and a lever on the engine" thing that I've seen a lot of.โ
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