investigate performance
AEnterprise opened this issue · 5 comments
some profiling will have to be done on BC 8.0 more specificaly the automated ways of placing and breaking blocks (filler, builder, quarry) seem to have been causing lag in the past on servers
This event is called for every time something ticks a block. Like for the break animation. With bukkit it filled our coreprotect database in to the gigabytes in no time :/.
That's impressive. I did not know about that. Mind opening up an issue for
1.7.10 and explicitly tagging me in the title so I don't forget? (I'm not
really maintaining BuildCraft anymore, but this sounds horrifying)
2016-10-04 22:17 GMT+02:00 Thomas Vanmellaerts [email protected]:
https://github.com/BuildCraft/BuildCraft/blob/
5c90274/common/buildcraft/
core/blueprints/BptBuilderBase.java#L259This event is called for every time something ticks a block. Like for the
break animation. With bukkit it filled our coreprotect database in to the
gigabytes in no time :/.—
You are receiving this because you are subscribed to this thread.
Reply to this email directly, view it on GitHub
#3431 (comment),
or mute the thread
https://github.com/notifications/unsubscribe-auth/AAG7auc_U2g1-VqEaYlK6lE9SiY2O69Jks5qwrQ8gaJpZM4J_mLr
.
Ref #3109