BuildCraft|Core

BuildCraft|Core

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API dependency crash

AlexIIL opened this issue ยท 28 comments

commented

Original report by @Devilswarchild

Forge Version- 13.20.0.2309
BC Build 7.99.3

Summary of Crash - Crashes almost halfway through Forge load...

attached is the crash report
crash-2017-05-29_15.28.55-client.txt

commented

is there anyway to code Bc to ignore those mods so to speak so that they dont conflict with it?

commented

We can't - however if you opened the jar files of those mods and removed the folder "buildcraft/api" then they wouldn't override the BC API. This does men that you have to go through every jar in your mod folder individually though. You might want to start with the ones that are in the list.

commented

and how would I open said ".jar" files?

commented

Use decompressing apps like 7zip or winrar

commented

What operating system are you using?

(Any program that can open and edit ".zip" files will be able to open it - a workaround is to rename "file.jar" to "file.zip" and then windows will open it automatically)

commented

Just make a copy of your instance then remove the mods that aren't for 1.11.2. It would be a whole lot simpler

commented

Im using windows 10 pro

commented

so ive gone from the top of the list and binnies-mod is the only one with a buildcraft/api folder

commented

and simply deleting that folder isnt going to mess up the mod is it?

commented

It might do - so to be on the safe side you might want to make a copy of it somewhere if it messes things up

commented

lol
too late for that. but i can always go redownload that version if need be

commented

also none of the others from that list have a bc folder...so it was just binnies mod

commented

so i deleted that from binnie mods...tried it again...still crashed. put the others back in and yet it still crashed...wth

commented

nvm figured out what the problem was....stupid windows...I didnt tell you to add "copy.jar" files to the folder

commented

also found an updated copy of binnie mods as well

commented

yup the "binnie-mods-2.0-pre14" file did the trick. bc nolonger crashes

commented

now to take the time and go through all the ones that work and see if there are any newer files lol

commented

if you realy want to have mod files for different MC versions in the same folder make subfolders named after the MC version they should be loaded in

forge will load all mods that are directly in the mods folder and if there is a subfolder who's name matches the MC version you are starting it will also load the mods in that folder (but not from folders for a different MC version)

commented

@Devilswarchild can you please upload the entire log? It has some additional useful information that we need to determine which mod is shipping the old BC API.

commented

(Specifically we need the fml-client-latest.log file)

commented
commented

Thanks

commented

You seem to have a lot of 1.7.10 or 1.8.9 only mods installed - can you try removing them (or disabling them) as they might be causing the issue. list here.

commented

that shouldn't have worked.... cause as far as i know those mods I removed are still technically working and I would hate to have to leave them out of my mods list

commented

Mods that are built for 1.7.10 or 1.8.9 won't work on 1.11.2 unfortunately. Forge seems to be removing them early from the mod list (as the modid now needs to be lowercased as of 1.11.2) so they might have worked before.

That being said you have older versions of some mods that have been updated to 1.11.2, although I don't know which versions are the latest with which ones.

commented

well dynamic lights is the newest version for 1.11.2

which is why I kinda questioned it being in the list and kept it in my mod folder which it doesn't seem to be affecting bc in any way

commented

I don't think that's a list of only the mods that are from a different version actually, it looks like its also got a few more. Its a bit strange that dynamic lights is there actually.

commented

indeed it is