Oil spills generate during decoration instead of before
QuantumStatement opened this issue ยท 6 comments
Yeah, oil generation really needs to happen before tree generation, or at least ignore leaves and logs when generating. Perhaps also removing the logs and leaves would be a good idea, if we cannot generate oil beforehand,
I came across a village with an oil geyser in the middle, nearly every building was covered and oil was coming out of the church steeple. I regret not getting a screen shot. I cheated and used creative mode to setup pumps and tanks to siphon it off.
I will try to address this.
@AlexIIL, is there any simple way of easily testing oil generation? E.g. easily start a map with an oil on where the player starts?
@LordGolias normally I generate random worlds (and explore for about a minute at max render distance) until I can see an oil spot that needs to be fixed. Then, note down the coordinates and turn them into a teleport command (like "/tp AlexIIL 345 98 201") and just paste that command in every time I regenerate the world (usually by doing "re-create" rather than "new world" as that keeps the seed the same).
Alternatively you could add a system.out.println statement to the spout generation code to tell you the coordinates every time a well generates.
I don't know of a good way of forcing the player to generate near an oil well, other than increasing the gen rate by a huge amount.