logic gates missbehaving while items are going from one pipe to another
theernis opened this issue ยท 0 comments
- Forge Version:
14.23.5.2859
- BuildCraft Version (Add Hash if from github):
buildcraft-all-7.99.24.8
- Any additonal mods:
AppleSkin-mc1.12-1.0.14.jar
blockdrops-1.12.2-1.4.0.jar
buildcraft-all-7.99.24.8.jar
camouflagedcreepers-1.7.1.jar
chunkloaders-1.2.8b-forge-mc1.12.jar
Clumps-3.1.2.jar
CodeChickenLib-1.12.2-3.2.3.358-universal.jar
collective-1.12.2-3.0.jar
corpse-1.12.2-1.0.8.jar
creeperconfetti-1.4.2.jar
ElevatorMod-1.12.2-1.3.14.jar
EnderStorage-1.12.2-2.4.6.137-universal.jar
FastLeafDecay-v14.jar
'Fasttrading-2.0-mc[1.12,1.12.2+].jar'
Galacticraft-1.12.2-4.0.6.jar
Hwyla-1.8.26-B41_1.12.2.jar
InventoryTweaks-1.63.jar
ironchest-1.12.2-7.0.72.847.jar
irontanks-1.12.2-2.1.0-beta.18.jar
jei_1.12.2-4.16.1.301.jar
journeymap-1.12.2-5.7.1p2.jar
JustEnoughResources-1.12.2-0.9.2.60.jar
LLOverlayReloaded-1.1.6-mc1.12.2.jar
OptiFine_1.12.2_HD_U_G5.jar
simplemagnets-1.1.12-forge-mc1.12.jar
supermartijn642configlib-1.1.8-forge-mc1.12.jar
_supermartijn642corelib-1.1.18-forge-mc1.12.jar
tektopia-1.1.0.jar
TektopiaInformation-1.12.2-1.1.0-1.12.0.jar
TektopiaRecycler-1.12.2-1.1.0-1.3.0.jar
TinyMobFarm-1.12.2-1.0.5.jar
villagespawnpoint_1.12.2-1.8.jar
Wawla-1.12.2-2.6.275.jar
Waystones_1.12.2-4.1.0.jar
Steps to reproduce the behavior:
part 1: simple setup
all 3 basic gates are the same
for simplicity I'm defining some things here
transfer pipe: pipe at the top of the picture
trigger pipe: pipe on the bottom
input chest: top right chest
output chest: top left chest
part 2: testing setup
basic gate on structure pipe:
basic gate on trigger pipe:
i have added this buffer so it would allow me to trigger multiple tests from one trigger pipe
here is my testing set up, its basically the same except pipes are rearranged and i have 2 lines of tests feeding into each other (command blocks used for cloning)
part 3: expected behavior and issues
expected behavior:
- I send an item trough a trigger pipe
- Iron gate triggers a pipe pulsar pulse to send an item
- White wire blinks once before first item is extracted
- After first item is extracted white wire stays on (basic gates on both wooden and iron pipe should make sure it isn't blinking) and powers pipe pulsar until all items are extracted
- After all items are extracted white wire turns off and so does pipe pulsar
issue
During step 4 while item is going between wooden and iron pipe white wire blinks. (It doesn't happen always to think it is expected behavior, but it happens quite often to get annoying and break my machines)
Because of that after last item is extracted it triggers another pulse on pipe pulsar which should be powered off after the final item is extracted