BuildCraft|Factory

BuildCraft|Factory

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remove fakeworld for getting requirements

YOYOK9 opened this issue ยท 9 comments

commented

So I am building a 1.11.2 server and am having an issue with bc transport on boot up.
I am using the latest version of buildcraft for 1.11.2
https://pastebin.com/crrfb3uz

Forge: forge-1.11.2-13.20.1.2388
Spongeforge: 1.11.2-2315-6.1.0-BETA-2432
Buildcraft: 7.99.4
(doesn't crash if spongeforge is not installed but is needed)

commented

known issue, our fake world is not compatible with sponge

commented

Any ways to get around this or any fixes in play for next update? Don't want to pull buildcraft from the server... or sponge

commented

it is being worked on, work is being done but it is a massive change to how some aspects work so cannot garantee when this will be done

there are no other ways of getting arround this, we have a fakeworld that claims to be a server world but realy isn't so it is incompatible with forge at this point

commented

What is the fake world used for? Out of curiosity. Is it something that is truly needed? It has been a while since I have full tested with buildcraft.

commented

at this point in time is needed, the fake world is used for getting info from blocks in ways that require a world. This includes extracting properties for facades and part of determining what the blueprint requirements are to re-create a block

commented

ah okay. Makes sense.

commented

Understood. Thank you.

commented

Thank you for linking my duplicate issue.
Does this mean that facades and blueprints should not be used until this is resolved? Will it crash the server or corrupt anything if facades are used?
Thank you!

commented

I think the facade issue was fixed in 7.99.5 - although facades only use a fakeworld in init, so if you can load up the game then facades are fine. Blueprints however will almost certainly crash with sponge right now.