[7.99.6] [graphical] breaking a pipe graphic is purple and black (like the obsidian pipe)
bhi-elliot opened this issue ยท 8 comments
Hi there,
Thanks for the mod!
Just a small thing. When breaking a iron transport pipe or diamond pipe (and possibly others), the little animated bits of 'pipe' that get splashed around to let the player know they are breaking a pipe looks purple and black, as if breaking an obsidian pipe).
Hope that helps.
Peace.
something to look into for this: https://github.com/AlmuraDev/Almura/blob/bleeding/src/main/java/com/almuradev/content/model/obj/OBJBakedModel.java#L233
not easely fixable atm but would be very simple to do if forge pulls MinecraftForge/MinecraftForge#4006 then we can get the pipe TE and thus texture
yeah it's the no texture texture you are seeing
i'm not sure how older BC versions did it but in rendering has changed imensely since then so i doubt the old way works
Ah. That looks like a nice solution for many mods.
I'm guessing what I'm seeing is the default 'no texture' graphic, eh? I thought it was the obsidian pipe texture.
I don't remember this being an issue last time I ran BC, in 1.6.4, but I guess a lot has changed.
Thanks for the quick reply and I hope that PR goes through and it is easy to implement.
Thank you!
@AEnterprise You could also provide custom particle spawning code, as Charset does in its BlockBase.
that is indeed another option, though the forge PR has been tested and asigned for final aproval (for a long while now so not sure why it's not merged yet) so i'm assuming it'll be merged relatively soonish? it would probably be an easier aproach
getParticleTexture() is not IBlockState sensitive yet, but I think there may be a easier solution: assign separate model instances to different pipe blockStates, the texture is passed to the IBakedModel in the constructor.