BuildCraft|Factory

BuildCraft|Factory

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Textures not showing 1.12.2

NexVoid opened this issue ยท 34 comments

commented

Buildcraft version: 1.12.2
Forge version: 14.23.1.2559
Link to crashreport or log (on pastebin or gist, please don't put the entire log here) :
Singleplayer/multiplayer: Singleplayer

Additional information: Very few textures are showing. Some eventually load (somewhat).

commented

Thanks for the report! Have you got some screenshots? Do you have optifine installed? if so try removing that

commented

Yes, I have optifine I will take that off and try again.

commented

Also try turning Anisotropic Filtering off in optifine

commented

It still doesn't work.

commented

buildcraft

commented

buildcraft 2
This is with optifine and anisotropic filtering off.

commented

Can you list the mods that you are using? It looks like one of them doesn't clear a renderer properly...

commented

Only two mods. BuildCraft and optifine.

commented

buildcraft 3
I reloaded my textures and turned anisotropic filtering to 16.

commented

Ok, so it looks like optifine doesn't quite like how we register our pipe textures, as its moving them around. Can you upload your fml-client-latest.log file to https://gist.github.com/, as that might contain more information.

commented

sure

commented

Also, does this happen in-world? If so this might be related to sp614x/optifine#1042

commented

do you mean in a loaded world that I am playing on as in-world? If so yes.

commented
<script src="https://gist.github.com/NexVoid/82a09dd50ed9ed1575d87d501e8eeb7b.js"></script>
commented

As in placed as a block.

commented

oh, Some do and some don't. I will add a screenshot.

commented

2017-12-05_10 41 50
The engine is not showing correctly in my hot bar but shows when I place it. But the pipes are not right. And when I reload my textures with F3 + T the textures for the items change.

commented

Ok, according to the log optifine is encountering a lot of errors when stitching some of buildcraft's textures. That might be todo with our custom class "AtlasSpriteSwappable", so I'll try adding a config to disable that (although that will disable some other things, like fluid textures and colourblind alternative textures without manual reloading)

commented

I found that it is all optifine. I took it off and everything looks good. But is there still a way to use optifine. I don't need it but I would like to.

commented

I'm in the middle of making a temp-fix for it - I'll upload a testing jar shortly, which is to check to see if it does actually fix it. (If it does that means you can use both).

commented

ok thanks

commented

Can you try with 7.99.13-pre7, but disable the config option "display.useSwappableSprites" in order to test it properly.

commented

with optifine?

commented

yes

commented

Yes, with optifine. (I'm assuming that 7.99.12 works properly without optifine installed anyway)

commented

yes

commented

It still does't work correctly. Also should I turn anisotropic filtering off?

commented

Woops, looks like I made a mistake and didn't actually hook up the config file properly :(

commented

Ok, here's pre8, which should actually work this time...

commented

It works with and without anisotropic filtering 8 and 16.

commented

Oh good. In which case the fix will be included with 7.99.13 (as well), which probably isn't too many days away now. The pre8 jar should be stable though.

commented

Thank you so much.

commented

you can download the latest version (that includes this fix) at https://www.mod-buildcraft.com/pages/download.html

commented

Hi, it's 404 not found, can you give another link?