Energy module causes lags
Opened this issue · 13 comments
BuildCraft version: 7.99.15
Forge version: 14.23.2.2611
Debug: profile-results-2018-03-04_12.20.07.txt
Singleplayer or multiplayer: Singleplayer
If I have full Buildcraft (all 7 modules), I have 1-10 FPS, but when I remove Energy module, I have 60 FPS. I have BC mainly for quarry, which can be (afaik) powered only by engines from Energy module, so...
Also every 25-45 seconds my FPS drop from 50-60 (without energy m.) to ±25. I don't know which part of BC causes it, but it's not such a serious problem which would make the game unplayable.
with energy module added can you navigate in the pie chart (use the numbers next to the slices at the bottom to go in or 0 to go up) to find what using all that time in tick?
I dont know what exactly Atlas Sprite is, but can I disable/remove it? Because it looks like Atlas sprite maybe causes the lags.
The animated fluid textures. That would make this a duplicate of #3616.
(Currently the only way of disabling them is to use this resource pack).
there already some known performance issues this would fall under (https://github.com/BuildCraft/BuildCraft/issues?q=is%3Aissue+is%3Aopen+label%3A%22type%3A+performance%22)
the FPS lag can in singleplayer sometimes affect TPS, also some parts of BC are not so well optimized, the fps dips are probably the GC cleaning up, how much ram do you have allocated?
I'd assume this is caused by the same problem as #3616: can you find the most expensive element in the client debug pie?
Memory: 3059MB, 40% used
Allocated: 2380MB, 77% used
Debug is in the post, i dont know much about it (what all these values mean).
Oh, by debug pie I mean the circle that comes up when you press "shift + F3" rather than just F3.