InvMove issues, can't reproduce in identical test instance. Linked issue
Barerock opened this issue ยท 0 comments
Gist: InvMove now encounters a render issue due to BG2, removing either fixes it, but they're 100% fine in a test instance with the exact same mods that I added by batch to test where it failed. I added the scripts back to see if BG2 has an issue with having KJS script do stuff to it, which shouldn't matter since it's just server scripts.
Crash log is the same each time, and I was using both just fine last night while scripting, and I restarted the game several times ayokay.
Thanks <3