Wrong shift-placement in smithing table
Rad586 opened this issue ยท 2 comments
Describe the Bug
Shift-clicking the gold armor places it straightly into the ingot slot. This makes smithing in modpack, especially with custom smithing recipes kinda broken.
Reproduction Steps
- Place down a smithing table
- Shift click an armor besides a diamond one
Expected Result
Placed in the armor slot.
Screenshots and Videos
Crash Report or Log
No response
Operating System
win10
Mod Version
1.2.1
Minecraft Version
1.18.2
Forge Version
actually it's fabric 1.18.2
Other Mods
rhino-fabric-1802.2.1-build.252
architectury-4.10.86
kubejs-fabric-1802.5.5-build.554
mcda-2.0.7
mcdw-5.0.4
cloth-config-6.2.57
bygonenether-1.18-1.2.2
fabric-api-0.67.0
Additional Context
No response
This is a QOL suggestion, and unfortunately a not-so-simple fix because the recipes for gilded netherite are added via datapack. Can you kindly explain how smithing in the mod pack is "broken" rather than inconvenience?
This is a QOL suggestion, and unfortunately a not-so-simple fix because the recipes for gilded netherite are added via datapack. Can you kindly explain how smithing in the mod pack is "broken" rather than inconvenience?
It also influence the entire shift placing behavior in smithing table. Now shift placement is only useable when player put the armor in the right place. It would be confusing if a modpack has a smithing recipe like iron axe+iron axe. But afterall, it's not that broken.
I noticed you mentioned the gilded netherite recipe. I used kubejs to disable all recipes added by this mod, but the problem still exists. Maybe the src/main/java/com/izofar/bygonenether/mixin/ModifyDamageInSmithingRecipes.java
is causing it? I wa wondering if it's fine to use the vanilla method.