Concurrent Chunk Management Engine (Fabric)

Concurrent Chunk Management Engine (Fabric)

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Stuck on "saving world" when BYG, C2me, Terrablender and Terralith are together (4-way mod incompatibility)

StockiesLad opened this issue ยท 6 comments

commented

latest.log
When one is taken out, problem solved. Have tried to fiddle with the chunkio settings but nothing changed.
DONE ON 64 CHUNK RENDER DISTANCE AND RENDEREd AND GENERATED Atleast 25x25 chunks. C2ME CHUNK RENDER DISTANCE LIMIT IS 64 (CUSTOM)

commented

lol apparently people still have this issue

commented

i'm having this on my client which's never had neither of the other mods.

commented

same for me. without C2ME saving world takes 6 secs, with C2ME takes ~~25% of time 6 secs and ~~75% of time 2-3 mins. :c

commented

Hello, thanks for your report.
After the regression being noticed we pushed a new build on github actions/CodeMC (it should bring it back the time it took before the latest build).

commented

Hello, thanks for your report. After the regression being noticed we pushed a new build on github actions/CodeMC (it should bring it back the time it took before the latest build).

quoted you in issue #199

commented

Hello, thanks for your report. After the regression being noticed we pushed a new build on github actions/CodeMC (it should bring it back the time it took before the latest build).

Can we get this change for 1.19.2 as well?