Concurrent Chunk Management Engine (Fabric)

Concurrent Chunk Management Engine (Fabric)

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End dimension does not unload when going through gateway.

IZminecraft opened this issue ยท 3 comments

commented

Describe the bug
Issue looks to be that when going through an end gateway, the location you teleported from stays loaded for an (unknown to me) amount of time. This is not vanilla behaviour where it should be instantly unloaded.

To Reproduce
You could set up a void trader with the villager on the main end island side, but if the issue is what i suspect it should be enough to put a repeating commandblock posting something in chat where you teleport from and it will continue to do so after teleporting.

Expected behaviour
The area teleported from should be instantly unloaded and as a consequence of this my void trader should work. I tested this without c2me to be the case.

Screenshots

Runtime info
Windows
1.18.2
c2me version 1.18.2-0.2.0+alpha7.0

Other mods
https://pastebin.com/aP0PfUFP

Checklist

  • I am using the official version of the mod.
  • I tried the latest development version but the issue persists.
  • I searched for similar open issues and could not find an existing bug report on this.

Additional context

commented

same issue here, any news?

commented

Please follow the issue template.

commented

I have the same issue as well. When going back to the overworld after loading a lot of chunks in the end (especially when using 32 render distance), the game straight up freezes and crashes.