Concurrent Chunk Management Engine (Fabric)

Concurrent Chunk Management Engine (Fabric)

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Mushrooms as ghost blocks in strange places when used with fabric-biome-api-v1

VanilaWay opened this issue ยท 5 comments

commented

Describe the bug
Seed from all images: 1743770523999351415.
New 1.20 chunks rarely generate THIS:

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Also this location in vanilla 1.20, additionaly other trees, less flowers (look at near aquiphera) and no tall grass:
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Other screenshots:
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To Reproduce
**
Just explore the world

Runtime info (please complete the following information):

  • OS: Debian 12 (kernel 6.1.0-9-amd64)
  • Minecraft version: 1.20 with Fabric 0.14.21
  • Mod version: 0.2.0+alpha 10.85 (from Modrinth)
  • other mods: https://pastebin.com/gpp3Psx6

Checklist

  • [ X ] I am using the official version of the mod.
  • [ _ ] I tried the latest development version but the issue persists.
  • [ X ] I searched for similar open issues and could not find an existing bug report on this.
commented

I'm unable to reproduce any of these with just C2ME (also tried with fabric-api). Try getting a minimum set of mods reproducible.

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commented

I found! Its the combination of 2 bugs:
First - Fabric API - Lithium conflict. If Fabric API presented, Lithium randomly (seed undepended!!!) change generation of flowers, trees, watermelons. Affected all seeds
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Second - Fabric API - Lithium - C2ME. To broken by Lithium generation added mushroom blobs. I create 5 worlds in 1.20.1 with my seed, only 2 have problem and only in one place. Cant reproduce without C2ME
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commented

I've confirmed it is some weird compatibility issue with fabric-biome-api-v1 and c2me-notickvd. The fix isn't very obvious and I'm currently investigating this.

commented

I've check the issue and it appears to be a visual glitch rather than actual mushroom generation. Relogging makes the world appears normal again.

commented

Still an issue on latest version 0.2.0+alpha.10.100