Mushrooms as ghost blocks in strange places when used with fabric-biome-api-v1
VanilaWay opened this issue ยท 5 comments
Describe the bug
Seed from all images: 1743770523999351415.
New 1.20 chunks rarely generate THIS:
Also this location in vanilla 1.20, additionaly other trees, less flowers (look at near aquiphera) and no tall grass:
To Reproduce
**
Just explore the world
Runtime info (please complete the following information):
- OS: Debian 12 (kernel 6.1.0-9-amd64)
- Minecraft version: 1.20 with Fabric 0.14.21
- Mod version: 0.2.0+alpha 10.85 (from Modrinth)
- other mods: https://pastebin.com/gpp3Psx6
Checklist
- [ X ] I am using the official version of the mod.
- [ _ ] I tried the latest development version but the issue persists.
- [ X ] I searched for similar open issues and could not find an existing bug report on this.
I found! Its the combination of 2 bugs:
First - Fabric API - Lithium conflict. If Fabric API presented, Lithium randomly (seed undepended!!!) change generation of flowers, trees, watermelons. Affected all seeds
Second - Fabric API - Lithium - C2ME. To broken by Lithium generation added mushroom blobs. I create 5 worlds in 1.20.1 with my seed, only 2 have problem and only in one place. Cant reproduce without C2ME
I've confirmed it is some weird compatibility issue with fabric-biome-api-v1
and c2me-notickvd
. The fix isn't very obvious and I'm currently investigating this.
I've check the issue and it appears to be a visual glitch rather than actual mushroom generation. Relogging makes the world appears normal again.