[1.18.2] Incompat with Dynview & Things
ConqAra opened this issue ยท 9 comments
Describe the bug
Cannot save world in modpack when using c2me.
I did a few config changes as well, enabling compatibility mode as well as setting the allowThreadedFeatures to false inorder to even get the world to load. surprisingly it runs just fine, just when saving the world it will refuse to actually "finish".
I would consider this low priority but i will give you updates here and there to see if i find the issue. I will do a bunch of testing to see if i can get this jumble of mods to work together with c2me.
It's kind of impressive how far i can get with it, functioning fine if i tweak the config with those two options. issue is just stopping the saving world, and possibly trying to figure out whats not working with allowThreadedFeatures when generating/loading worlds.
To Reproduce
Steps to reproduce the behavior:
- Run modpack
- Join/Create World
- Save and Exit World
Runtime info
- OS: Windows 10
- Minecraft version: 1.18.2
- Mod version: 0.2.0+alpha.7.40
Mod List
https://mclo.gs/zy75xfH
Update 1:
I already tried removing Bobby since it's incompatible, result stayed the same
C2ME 1.18.2 is already EOL. Please try reproduce with 1.19.4 or 1.20.1 and see if issues persists.
Ok, so someone made a fork to fix this problem with c2me and things. just gonna have to refer to them when someone wants to run c2me with things in 1.18.2:
https://github.com/Bob74/things-1.18.2-fix/releases updated mod
https://github.com/Bob74/owo-lib-1.18.2-fix/releases updated library
Same issue here in 1.19.2.
My modlist:
https://mclo.gs/tmXjRx6
After removing chunky, smoothchunk, chunksending, and limitedchunks I'm still getting a crash upon world generation. Trying to make this work without turning allowThreadedFeatures to false. Can't seem to get it to work though. wonder what's causing it?
After removing chunky, smoothchunk, chunksending, and limitedchunks I'm still getting a crash upon world generation. Trying to make this work without turning allowThreadedFeatures to false. Can't seem to get it to work though. wonder what's causing it?
things
is causing that.
Yep, when I turned allowThreadedFeatures to 'false' instead of default it was able to generate the world just fine.