Concurrent Chunk Management Engine (Fabric)

Concurrent Chunk Management Engine (Fabric)

231k Downloads

Cant Break blocks out of small spawn Area with C2ME enabled

xavroy2 opened this issue ยท 9 comments

commented

Describe the bug
When I fly maybe 6 chunks away from spawn I cant break blocks they instantly reappear and you cant intereact with anything. Mobs are frozen and when you punch them once you cant do damage to them again, all of it is very weird.

To Reproduce
Im on lunar client with these external fabric mods aswell.
BetterF3
Bobby
Chunky
C2ME (problomatic)
Ferrite Core
Krypton
Lithium
Memory Leak Fix
Noisium
Nvidium
Starlight

Expected behavior
When you punch a block the particles will appear as if you broke the block and it will go invisible for half a second and then reappear a millisecond later

Screenshots
Very easy to understand video would not give any new understanding, blocks instantly reappear when breaking and interacting with anything is impossible including doors chest and beds and mobs

Runtime info (please complete the following information):

  • OS: Windows 11
  • Minecraft version: 1.20.4
  • Mod version: 0.2.0+alpha.11.58 devbuild for 1.20.4
  • Mod branch: (fill this if you are not using the default ver branches)

Crash reports / logs
Not sure what logs would be usefull but if you need them I would be more then happy to provide them, im new to this I dont know how to get the logs anyways.

Other mods
BetterF3
Bobby
Chunky
C2ME (problomatic)
Ferrite Core
Krypton
Lithium
Memory Leak Fix
Noisium
Nvidium
Starlight
(Lunar Client Mods) That constists of sodium replay mod and iris which should have no compatibility issues.

Checklist

  • I am using the official version of the mod.
  • I tried the latest development version but the issue persists.
  • I searched for similar open issues and could not find an existing bug report on this.

Additional context
Amazing mod otherwise, love the work your doing minecraft is so much faster rendering and even preloading just feels smoother with it. Thanks so much for your work on the little block game <3

commented

Try reproducing without lunar client. If it still doesn't work, try finding a minimum set of mods reproducible.

commented

Whoops didnt mean to close the issue but ive reproduced the issue with Bobby, as it seems to be an issue between bobby and C2ME, not really sure what that means but something with bobbys extended render distance isnt meshing with C2ME

commented

Please upload your logs when you reproduced with only bobby and C2ME.

commented

These were done on lunar client with no other external mods accept for , bobby and C2ME
not starlight or lithium either
I think I linked the logs right and I think these are the right logs following the instructions you linked. I basically just flew around in creative in a normal world for a couple minutes punching random blocks in difference places while they reappeared instantly.

35665a66-6cdf-46cc-a76e-61fa5f1f9ad8-master.log
35665a66-6cdf-46cc-a76e-61fa5f1f9ad8-master.old.log

commented

Try reproduce without lunar client.

commented

Ive tested it and its a different issue, I thought their wasnt an issue at first but the farther I went out the more delayed the block would update. Like I would hit the block and the design would stay their for another 4 seconds and you could walk into it and everything because I broke the hitbox. But the problem is still far worse on lunar client with the block not breaking

commented

So does this issue disappear when you tried without lunar client?

commented

This one does but a new issue appears with the blocks being more delayed when Im out of the spawn chunks

Edit: Nevermind

commented

The same issue appears on both I just had the mods setup wrong, what ive found is that when you turn on a bobby feature that "overwrites the view distance of the integrated server" and enable the feature by putting it to a render distance you want to use (anything above 0) it completely breaks anything accept the spawn chunks. This feature makes "bobby useful in singleplayer" but it seems to still work with it off in my singleplayer world so I will have it off from now on. I guess this is solved for me but this is a very weird issue I hope is solved by either you or the creator of bobby.

here is the example of the text file config you need to edit to change the setting:

  • Overwrites the view-distance of the integrated server.
  • This allows Bobby to be useful in Singleplayer.
  • Disabled when at 0.
  • Bobby is active in singleplayer only if this is enabled.
  • Requires re-log to en-/disable.
    view-distance-overwrite=0
    (these dots will be hashtags but I changed them to make this text more readable)

for any future people reading this this adjustment is at the very bottom of the config file and is located at C:\Users(windows account name)\Appdata (make sure you have hidden files on in file explorer)\Roaming.minecraft\bobby.conf and make sure the view distance overwrite is set to 0 or the game will be unplayable