Concurrent Chunk Management Engine (Fabric)

Concurrent Chunk Management Engine (Fabric)

231k Downloads

Treat inactive chunks (above 32) in the same way as Bobby chunks

frosthuuund opened this issue ยท 0 comments

commented

Is your feature request related to a problem? Please describe.
Bad TPS

Describe the solution you'd like
I think reducing operations with chunks which located far than 32 chunks from player will improve TPS.

Additional context
The game with Bobby or/and Nvidium loaded chunks go smoother than C2ME with high render distance.