Particle emitter is broken.
frosthuuund opened this issue ยท 4 comments
Describe the bug
In the title
To Reproduce
Steps to reproduce the behavior:
- Install 1.20.6 Fabric with latest C2ME and Sodium from Modrinth.
- Set render distance above 32 chunks.
- Create a void world.
- Place a campfire (this also works with Yellowstone biome from Terralith).
- Teleport a few kilometers away.
- Observe the bug.
Expected behavior
The game shouldn't emit new particles, since the campfire chunk is unloaded.
Runtime info (please complete the following information):
- OS: Windows 11 23h2 + adoptium 21 jre
- Minecraft version: 1.20.6
- Mod version: 0.2.0+alpha-11.95+1.20.6 w/ Sodium 0.5.8
Crash reports / logs
Not applicable
Other mods
Sodium, Xaero's World Map, Xaero's Minimap, BetterF3, Fabric API
Checklist
- I am using the official version of the mod.
- I tried the latest development version but the issue persists.
- I searched for similar open issues and could not find an existing bug report on this.
Additional context
Well, i could replicate this bug even is 32 rd xD.
Edit: Bug has been succesfully reproduced with vanilla renderer on 120 chunks render distance + No Fog mod.
Alright, its more complicated, than i thought originally.
It turns out that Sodium breaks particles on its own way, so i did the later researches without it.
Yellowstone biome which also uses campfires, is still broken without C2ME, some campfires are fading out, some campfires don't for a unknown reason.