Concurrent Chunk Management Engine (Fabric)

Concurrent Chunk Management Engine (Fabric)

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Particle emitter is broken.

frosthuuund opened this issue ยท 4 comments

commented

Describe the bug
In the title

To Reproduce
Steps to reproduce the behavior:

  1. Install 1.20.6 Fabric with latest C2ME and Sodium from Modrinth.
  2. Set render distance above 32 chunks.
  3. Create a void world.
  4. Place a campfire (this also works with Yellowstone biome from Terralith).
  5. Teleport a few kilometers away.
  6. Observe the bug.

Expected behavior
The game shouldn't emit new particles, since the campfire chunk is unloaded.

Screenshots
particle

Runtime info (please complete the following information):

  • OS: Windows 11 23h2 + adoptium 21 jre
  • Minecraft version: 1.20.6
  • Mod version: 0.2.0+alpha-11.95+1.20.6 w/ Sodium 0.5.8

Crash reports / logs
Not applicable

Other mods
Sodium, Xaero's World Map, Xaero's Minimap, BetterF3, Fabric API

Checklist

  • I am using the official version of the mod.
  • I tried the latest development version but the issue persists.
  • I searched for similar open issues and could not find an existing bug report on this.

Additional context
Well, i could replicate this bug even is 32 rd xD.
particle2

Edit: Bug has been succesfully reproduced with vanilla renderer on 120 chunks render distance + No Fog mod.

commented

Try reproduce without C2ME.

commented

Alright, its more complicated, than i thought originally.
It turns out that Sodium breaks particles on its own way, so i did the later researches without it.

Yellowstone biome which also uses campfires, is still broken without C2ME, some campfires are fading out, some campfires don't for a unknown reason.

commented

So does it actually happen without C2ME?

commented

Yes, it is. Feel free to close the issue now.